Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Unity Support #141
During my last attempt, making unity work was successful once we switched to .net 3.5, but there were two issues: on windows, I had to run the build in the debugger for Unity to not crash. On OSX, trying to build for iOS, I couldn't make it move the project into xcode (xcode would crash). These issues should not be show stoppers but they are things to look into.
referenced this issue
May 20, 2016
By ordering: iOS, Android and web.
On 10月 26 2016, at 7:05 晚上, Kristian Dupont firstname.lastname@example.org wrote:
iOS and Android here.
On Thursday, 27 October 2016, negue email@example.com wrote:
Yes, there is - we are in the process of migrating our assemblies to .NET standard. Then, Unity will need to add support for that (which they promised they'll do). However, we still need our platform specific core build, so even after unity migrates to .NET standard, we'll only support it on platforms our core runs (iOS, Android, macOS, Linux, Windows desktop, UWP). Of course, other platforms can be added if there's enough interest.