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Unity Support #141

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kristiandupont opened this Issue Sep 8, 2015 · 37 comments

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kristiandupont commented Sep 8, 2015

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kristiandupont commented Sep 8, 2015

During my last attempt, making unity work was successful once we switched to .net 3.5, but there were two issues: on windows, I had to run the build in the debugger for Unity to not crash. On OSX, trying to build for iOS, I couldn't make it move the project into xcode (xcode would crash). These issues should not be show stoppers but they are things to look into.

@timanglade timanglade changed the title from Unity issues to Unity Support May 9, 2016

@juggernate

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juggernate commented May 10, 2016

👍 Exciting! I love using Realm in my Swift projects and I would be very interested in using it for my Unity projects. Do you foresee many hurdles with Unity's IL2CPP?

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fealebenpae commented May 10, 2016

I'm not sure anyone on the team here has enough experience with Unity to be able to say for certain whether we'd have any difficulties because of the IL to C++ translation, but I for one am excited to find out.

@dsgarage

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dsgarage commented May 11, 2016

Great!!
Unity is .Net2.0 doing. Are you sure you want to support this version?

@ShotiQ

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ShotiQ commented May 11, 2016

pleaseeeeeeeeeeeeeeeeeeeeeeeeee unity support

@dasako

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dasako commented Aug 26, 2016

Does it support Unity yet?

@AndyDentFree

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AndyDentFree commented Aug 26, 2016

No, sorry, we do not yet have Unity support as of late August 2016.

@dasako

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dasako commented Aug 29, 2016

World is waiting for it...

@mgrider

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mgrider commented Sep 30, 2016

I would totally use this.

@sandolkakos

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sandolkakos commented Oct 26, 2016

I'd love to use Realm in my Unity projects too. Awaiting 👍

@kristiandupont

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kristiandupont commented Oct 26, 2016

Unity developers, which platforms are you primarily aiming to target?

@favoyang

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favoyang commented Oct 26, 2016

By ordering: iOS, Android and web.

Cheers,

Favo

Co-Founder of
[LittleBigFun](https://link.nylas.com/link/ed2pdxrrb6kjpijanrdscl3vw/local-3fa
f0561-6900/0?redirect=http%3A%2F%2Fwww.littlebigfun.com&r=cmVwbHkrMDAwMWU5Y2U1
NThiNmViZDQ0ZTE1MTM0Nzg0MmRlNzFkZjAyNDdiNjc3ZDI3ODI2OTJjZjAwMDAwMDAxMTQyODRmZm
U5MmExNjljZTA2NDdmMDRkQHJlcGx5LmdpdGh1Yi5jb20=) - The Boy and Girl Indie Game
Studio.

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ZjAwMDAwMDAxMTQyODRmZmU5MmExNjljZTA2NDdmMDRkQHJlcGx5LmdpdGh1Yi5jb20=)

On 10月 26 2016, at 7:05 晚上, Kristian Dupont notifications@github.com wrote:

Unity developers, which platforms are you primarily aiming to target?


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@dasako

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dasako commented Oct 27, 2016

iOS, Android and Nintendo Switch.

@negue

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negue commented Oct 27, 2016

Android, UWP and iOS

@Raydekk

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Raydekk commented Oct 27, 2016

Android and iOS

@johnpudd

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johnpudd commented Oct 27, 2016

iOS and Android here.

On Thursday, 27 October 2016, negue notifications@github.com wrote:

Android, UWP and iOS


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@noughts

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noughts commented Oct 28, 2016

Android and iOS

@mgrider

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mgrider commented Oct 28, 2016

iOS, Android, Windows/PC, various consoles. (But you don't want to support consoles.)

@sandolkakos

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sandolkakos commented Oct 29, 2016

Android, iOS, Web and Standalone (Windows, MacOSX, Linux).

@phillipeaam

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phillipeaam commented Oct 29, 2016

Android, iOS, Web and Standalone (Windows, MacOSX, Linux). ²³!

@JeffersonFerreira

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JeffersonFerreira commented Oct 30, 2016

UWP and Android :)

@tallesborges

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tallesborges commented Nov 1, 2016

Android and iOS

@ryangullotti

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ryangullotti commented Nov 30, 2016

iOS, Android, Windows/PC

@8beat0405

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8beat0405 commented Dec 27, 2016

We're really waiting for this.
Please update your working progress so we can choose what to use for our next project.
Thank you.

@sandolkakos

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sandolkakos commented Dec 27, 2016

@kristiandupont
Any news about Unity Support? My team will start a new project in the next months where we would like to use realm :)

@kristiandupont

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kristiandupont commented Dec 27, 2016

Sorry, there are no news to report yet. We have other issues that are currently higher priority. We will keep this thread updated when we start looking into Unity.

@sandolkakos

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sandolkakos commented Dec 27, 2016

Thanks for keeping us informed.

@8beat0405

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8beat0405 commented Dec 27, 2016

Nice to hear from you, Kris.
We hope to hear good news next year.
Happy New Year :D

@amirhgh

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amirhgh commented Mar 5, 2017

Is there any plan for adding Unity support?

@nirinchev

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nirinchev commented Mar 5, 2017

Yes, there is - we are in the process of migrating our assemblies to .NET standard. Then, Unity will need to add support for that (which they promised they'll do). However, we still need our platform specific core build, so even after unity migrates to .NET standard, we'll only support it on platforms our core runs (iOS, Android, macOS, Linux, Windows desktop, UWP). Of course, other platforms can be added if there's enough interest.

@dangnguyenhuu

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dangnguyenhuu commented Sep 7, 2017

Android, iOS, Web and Windows, MacOSX
👍 1

@sandolkakos

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sandolkakos commented Dec 20, 2017

Hi folks, did somebody managed to use Realm with Unity after the new Scripting Runtime Version ".NET 4.6"?

@maziarz

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maziarz commented Jan 4, 2018

Any updates on Unity support?

@pvn-anh-pham

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pvn-anh-pham commented Feb 23, 2018

Hope to see it with Unity. Totally worth it!!

@Haegon

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Haegon commented Apr 16, 2018

Unity3D and Unreal support plz...

@zzmingo

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zzmingo commented May 27, 2018

Unity please.

@stopiccot

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stopiccot commented Aug 2, 2018

+1

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