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Added additional trees

Related Work Items: #633
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realms-mud committed Sep 9, 2019
1 parent 6a8ae06 commit c7dd26c020662f31b06676f90a1e64d8dd9aed80
@@ -997,17 +997,6 @@ private nosave mapping materials =
"scarcity": "common",
"experience modifier": 1
]),
"hemlock": ([
"class": "wood",
"crafting skill required": 2,
"crafting prerequisites": ([
"lib/instances/research/crafting/materials/craftCommonWood.c":(["type":"research"]),
"wood crafting": (["type":"skill", "value": 2]),
]),
"default description": "This is a plank of hemlock.",
"scarcity": "common",
"experience modifier": 1
]),
"spruce": ([
"class": "wood",
"crafting skill required": 2,
@@ -76,7 +76,9 @@ private mapping Trees = ([
"persimmon-stand": 2,
"magnolia-stand": 1,
"malorn-stand": 1,
"lilac-stand": 2
"lilac-stand": 2,
"lacewood": 1,
"swamp-ash": 1
])
]);

@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Apple");
set("short", "Apple");
set("short", "Apple (Wood)");
set("aliases", ({ "wood", "apple" }));
set("blueprint", "apple");
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Apricot");
set("short", "Apricot (Wood)");
set("aliases", ({ "wood", "apricot" }));
set("blueprint", "apricot");
}
}
@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Beech");
set("short", "Beech");
set("short", "Beech (Wood)");
set("aliases", ({ "wood", "beech" }));
set("blueprint", "beech");
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Black Locust");
set("short", "Black Locust");
set("aliases", ({ "wood", "black locust", "locust" }));
set("blueprint", "black locust");
}
}
@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Buckeye");
set("short", "Buckeye");
set("short", "Buckeye (Wood)");
set("aliases", ({ "wood", "buckeye" }));
set("blueprint", "buckeye");
}
@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Cherry");
set("short", "Cherry");
set("short", "Cherry (Wood)");
set("aliases", ({ "wood", "cherry" }));
set("blueprint", "cherry");
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Ebony");
set("short", "Ebony (Wood)");
set("aliases", ({ "wood", "ebony" }));
set("blueprint", "ebony");
}
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Grape");
set("short", "Grape (Wood)");
set("aliases", ({ "wood", "grape" }));
set("blueprint", "grape");
}
}
@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Hemlock");
set("short", "Hemlock");
set("short", "Hemlock (Wood)");
set("aliases", ({ "wood", "hemlock" }));
set("blueprint", "hemlock");
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Lacewood");
set("short", "Lacewood");
set("aliases", ({ "wood", "lacewood" }));
set("blueprint", "lacewood");
}
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Lilac");
set("short", "Lilac (Wood)");
set("aliases", ({ "wood", "lilac" }));
set("blueprint", "lilac");
}
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Magnolia");
set("short", "Magnolia (Wood)");
set("aliases", ({ "wood", "magnolia" }));
set("blueprint", "magnolia");
}
}
@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Mulberry");
set("short", "Mulberry");
set("short", "Mulberry (Wood)");
set("aliases", ({ "wood", "mulberry" }));
set("blueprint", "mulberry");
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Nectarine");
set("short", "Nectarine (Wood)");
set("aliases", ({ "wood", "nectarine" }));
set("blueprint", "nectarine");
}
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Peach");
set("short", "Peach (Wood)");
set("aliases", ({ "wood", "peach" }));
set("blueprint", "peach");
}
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Pear");
set("short", "Pear (Wood)");
set("aliases", ({ "wood", "pear" }));
set("blueprint", "pear");
}
}
@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Pecan");
set("short", "Pecan");
set("short", "Pecan (Wood)");
set("aliases", ({ "wood", "pecan" }));
set("blueprint", "pecan");
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Persimmon");
set("short", "Persimmon (Wood)");
set("aliases", ({ "wood", "persimmon" }));
set("blueprint", "persimmon");
}
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Plum");
set("short", "Plum (Wood)");
set("aliases", ({ "wood", "plum" }));
set("blueprint", "plum");
}
}
@@ -10,7 +10,7 @@ public void reset(int arg)
if (!arg)
{
set("name", "Walnut");
set("short", "Walnut");
set("short", "Walnut (Wood)");
set("aliases", ({ "wood", "walnut" }));
set("blueprint", "walnut");
}
@@ -0,0 +1,17 @@
//*****************************************************************************
// Copyright (c) 2019 - Allen Cummings, RealmsMUD, All rights reserved. See
// the accompanying LICENSE file for details.
//*****************************************************************************
virtual inherit "/lib/items/material.c";

/////////////////////////////////////////////////////////////////////////////
public void reset(int arg)
{
if (!arg)
{
set("name", "Willow");
set("short", "Willow");
set("aliases", ({ "wood", "willow" }));
set("blueprint", "willow");
}
}

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