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Bug: Stretch Marker Mouse Context and Strech Marker Display with 5.04 pre 1 Update #771
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That sucks...more reverse engineering of pixels -_- Not really sure when I will have the time for that...let pre cycle first finish to see where it ends up |
Hey guys, any news on this? |
@Jeff0S , I've spoken with Breeder and he is no longer able to work on this. With your knowledge of and access to the inside of REAPER, are you able to get this working, please? It's a very useful part of SWS and it's killing me that scripts crucial to my workflow no longer work because of this. |
Honestly, I'd much prefer to go back to the old stretch marker system. I really hate the cluttered views and who ever needs rate transitions anyway? I can't imagine anything they're useful for and I've been editing audio for 20 years. Plus, you have to reach for different places when adjusting them. That SUCKS for workflow. I'm sure there's a better place for this conversation, I'm just not sure where it is. Please advise. |
Hello? Is anyone here anymore? |
Bump, not it that it helps. |
Hey now, no need to be cranky. I'll take a look next time I build. |
Sorry, it's just been a year and a half since the thread was opened and I didn't think anyone was actively maintaining SWS anymore. |
@swstim |
FYI the bump does help - the list of bugs here is prohibitively long and it's good to know what people are hitting their heads against. I need to get an update out soon as it's been WAY too long. |
@swstim Indeed, reports and FR list is long, but some issues could be closed because they are already solves like this one : #350 Reviewing all 11 pages of FR to check if it need to be closed, add BUG or FR labels, or tells that it can be scripted and doesn't need to be included right in SWS can be a bit boring, for sure. But maybe some people can help ? |
@swstim Thanks Tim, that's super-exciting to hear you're willing to put some time into this. This sounds like a great solution, if it will work: "Remove the y-check entirely and just see if the mouse is within STRETCH_M_HIT_POINT of a stretch marker horizontally." |
@X-Raym, great idea to do a cull. Normally I would love to help with this, but I'm neck-deep in building the studio complex in London at the moment. |
OK - I've removed the Y hit logic per Lokasenna's suggestion here and daxliniere's agreement above. I will leave this open to maybe someday update the logic to account for actual stretch marker logic or other issues that crop up because of this change. |
Thank you SO MUCH Tim! I'll test this tomorrow and let you know how it goes. |
Cool ! My Reset stretch marker under mouse edit may be usable again ! :P |
OMFG!!Raymond's script Snap stretch marker under mouse to closest grid line works again!!!! |
@daxliniere At last 🎉 👍 |
I'm afraid that with the last pre-release (5.04 pre1), the great updates on stretch markers broke the Get Stretch Marker Under Mouse Context... =/
It does work horizontally (where the markers are) but not vertically (we have to put the mouse where their original vertical position was, even if they are above or below).
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