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increase mdlscale x1.5 for bandit/priv #20

merged 1 commit into from Nov 22, 2019


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Jigoku commented Nov 22, 2019

bandit/priv model is inside the players neck, increasing mdlscale by x1.5 fixes that.

@molexted molexted merged commit 5574a8b into redeclipse:master Nov 22, 2019

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Dziq84 commented Nov 22, 2019

.... #18 - it's already fixed before, thank you
you forgot the /proj mesh btw

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