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Raytracer

A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be readable and understandable.

example result

The example image shown above is rendered using simple direct light computation and naive indirect light sampling.

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CPU raytracer with support for threading, meshes, and indirect bouncing

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