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858 contributions in the last year
Contribution activity
May 2019
April 2019
- reduz/godot C++
Created a pull request in godotengine/godot that received 3 comments
Android now (optionally) builds the template when exporting
Changed the way Android export works. Added a new "custom build" option on the preset If toggle, Godot will use the res://android/build folder to …
- Added MSAA to GLES2 backend
- C#: Deprecate accessor methods and generate correct int and float types
- Support UTF-8 input action names
- Add Attenuation Model "NO" for AudioStreamPlayer3D
- Fix collider debug shape didn't changes with collider size changes
- Typo fix: "the function exists" -> "the function exits"
- Allow to drop folders onto editor
- Use KeyList, ButtonList and JoystickList instead of int where possible
- Light2D height range expanded to -2048 to 2048.
- [WIP] Enable 8_WEIGHTS for 8 bone influences.
- Added move_towards functions for float, Vector2 and Vector3
- Change font of audio notches to default font
- Make 3D snapping finer when holding Shift
- CSGMesh gets material + CSGShape inherits from GeometryInstance
- Enhancements and fixes for the bezier animation track editor
- Restore script editor state between sessions
- Fix for "Insert Keyframe" shortcut doing nothing
- [Input] Release keys/actions pressed if window loses focus
- Expose localize_rests to gdscript.
- Add grouping to 3D editor
- Assimp: Don't touch normals.
- Add a monitor for the orphan nodes
- Use SHGetKnownFolderPath instead of SHGetFolderPathW
- Use StringBuilder in C# bindings generator
- Hide popup menu when OptionButton is hidden
- Some pull request reviews not shown.
Created an issue in assimp/assimp that received 11 comments
Broken skeleton in Blender FBX exported
Here is the .blend file and corresponding exported FBX. Skeleton is broken in assimp. It's a very simple file, I find it surprising that it's broke…