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Commits on Oct 29, 2014
  1. Merge pull request #91 from limekin/master

    Added player limekin.rb.
    committed Oct 29, 2014
Commits on Oct 28, 2014
  1. Added player limekin.rb.

    limekin committed Oct 28, 2014
Commits on Jul 8, 2014
  1. Merge pull request #90 from joshvc/master

    create Van Diagram
    committed Jul 8, 2014
Commits on Jul 7, 2014
  1. @joshvc

    create Van Diagram

    joshvc committed Jul 6, 2014
Commits on Jun 10, 2014
  1. Merge pull request #89 from siannopollo/master

    New entry into the Ruby MMO
    committed Jun 10, 2014
Commits on Jun 6, 2014
  1. @siannopollo
  2. @siannopollo
Commits on Apr 4, 2014
  1. Merge pull request #88 from mechamanny/optimization

    Optimization
    committed Apr 4, 2014
Commits on Apr 1, 2014
  1. @mechamanny
  2. @mechamanny
  3. @mechamanny
Commits on Mar 30, 2014
  1. @mechamanny

    starting optimization of module. added assassin classes to try and ba…

    …lance dominating strategies.
    mechamanny committed Mar 29, 2014
  2. @mechamanny

    added logic to fight efficiently, wins about 15% of the time. Also sm…

    …all bug fix in Jax module, seems to fix error of nil player but I need to test more to be sure
    mechamanny committed Mar 29, 2014
Commits on Mar 29, 2014
  1. @mechamanny

    lunch break! brb

    mechamanny committed Mar 29, 2014
  2. @mechamanny

    uncommented suspect module.

    mechamanny committed Mar 29, 2014
  3. @mechamanny
  4. @mechamanny

    removed p statements

    mechamanny committed Mar 29, 2014
  5. @mechamanny
Commits on Feb 10, 2014
  1. Merge pull request #87 from NathanLapp/master

    Player: BioCreature
    committed Feb 10, 2014
Commits on Feb 8, 2014
  1. @NathanLapp
Commits on Sep 15, 2013
  1. Merge pull request #86 from stjohncj/clones

    Clones
    committed Sep 15, 2013
  2. @stjohncj
  3. @stjohncj

    Bug fixer

    stjohncj committed Sep 15, 2013
  4. @stjohncj

    Bug fixer

    stjohncj committed Sep 15, 2013
  5. @stjohncj

    Dr. Funkenstein

    stjohncj committed Sep 14, 2013
  6. @stjohncj

    Clone logic addition

    stjohncj committed Sep 14, 2013
  7. @stjohncj

    Clone logic

    stjohncj committed Sep 14, 2013
Commits on Sep 14, 2013
  1. @stjohncj

    Added clones, first pass

    stjohncj committed Sep 14, 2013
  2. @stjohncj

    Improved logic

    stjohncj committed Sep 14, 2013
  3. @stjohncj
  4. @stjohncj

    Initial commit of player pwned

    stjohncj committed Sep 14, 2013
Commits on Sep 11, 2013
  1. Merge pull request #84 from jrforrest/master

    Added a player and a small patch to engine.rb
    committed Sep 11, 2013
  2. Merge pull request #83 from wmtylerdavis/master

    Added new player Teeler
    committed Sep 11, 2013
Commits on Sep 5, 2013
  1. @jrforrest

    Adds new player Jax

    Jax is definitely a competitor, but certainly not a dominating force
    like dank.  (I'm sure he's a nice guy, but his MMO playing AI is a
    total dick.)
    
    I feel that this player adds a lot of value to the game, however, as
    he nerfs dank's whorde a bit by casting a confusions spell on it.
    (I took advantage of his public method which is used to communicate
    targets to make them attack the Dan Knox bot.)  This drops his win
    rate about 40% it seems, based of course on the random order in which
    players are allowed to act.  Anyway, the nerf is nice, now we all have
    a fighting chance!
    
    It turns out my bot plays pretty much just like everyone else.  Nothing
    really creative going on aside from a simple rule-based strategy.
    (Which I totally thought was the pinnacle of modern MMO tactics till I
    realized all the other bots do the same thing.)
    
    He's geared for the endurance game, as he tries to avoid getting too
    high leveled right away to avoid the top-player gank-swarm the other
    bots tend to form.
    
    Game on!
    jrforrest committed Sep 5, 2013
  2. @jrforrest

    Allows classes in player files

    This skips adding of non-module descendants of module as players
    in engine.rb, so that objects added to the object space
    in player files which descend from Module (classes) but are
    not actually modules will be skipped.
    
    This is a band-aid fix.
    
    It's looking like some design changes might be nececessary to fix
    the root of strange behaviour exhibited by the ObjectSpace based
    mechanism for adding players.
    jrforrest committed Sep 5, 2013
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