This document describes how to build real-world applications written in Reflex. You will see how to:
- Create a project from scratch
- Build it with Nix
- Develop it incrementally
- Test it quickly
- Make simple mobile apps
First, create a directory for your project. This will contain all of
the files needed for the build process and a checkout of
reflex-platform
, which will provide all of the Haskell libraries and
compilers the project will depend on. To get reflex-platform
, it is
easiest to use git and add it as a submodule,
so that the version being used is consistent amongst your team and
updating it is easy.
$ mkdir my-project
$ cd my-project
$ git init
$ git submodule add https://github.com/reflex-frp/reflex-platform
If you've never built a project with reflex-platform
before, you may
need to install Nix and configure Reflex's
binary cache. reflex-platform
provides the try-reflex
script,
which will do this for you and download some of the basic tools and
libraries we'll need ahead of time.
$ reflex-platform/try-reflex
After running this command, you'll find yourself in a different
shell. This is the try-reflex
sandbox, which provides GHC and GHCJS
with reflex-dom
preinstalled. You can use this environment to
quickly test things out, but this document only uses it to install
Nix, so go ahead and exit
out of this shell.
In Reflex-DOM projects, it's common to have three separate Haskell components: the frontend, the backend, and the common code shared between them. It's easiest to have a separate cabal package for each of these. We're going to teach Nix how to build them and how to give us an environment where they can be built by hand.
Create a directory for each package, then run cabal init
inside them
to create the *.cabal
file and directory structure. If you don't
have cabal
installed on your system, you can enter the try-reflex
sandbox to use the version that comes with that. We will see a better
way to get the cabal
command later.
$ mkdir common backend frontend
$ (cd common && cabal init)
$ (cd backend && cabal init)
$ (cd frontend && cabal init)
This will prompt for various bits of metadata. common
should be a
library, and frontend
and backend
should be executables. These
cabal files are where the dependencies and build targets of each
Haskell component can be described.
In frontend/frontend.cabal
and backend/backend.cabal
, add common
and reflex-dom
as Haskell dependencies.
...
build-depends: base
, common
, reflex-dom
...
Finally, Nix will fail to build common
if it exports no modules.
-- common/src/Common.hs
module Common where
...
exposed-modules: Common
...
Nix will be used to manage installing dependencies and building the
project. In the root directory of your project, create this
default.nix
file:
# default.nix
{ system ? builtins.currentSystem }:
(import ./reflex-platform { inherit system; }).project ({ pkgs, ... }: {
packages = {
common = ./common;
backend = ./backend;
frontend = ./frontend;
};
shells = {
ghc = ["common" "backend" "frontend"];
ghcjs = ["common" "frontend"];
};
})
See project/default.nix for more details on available options.
You can build individual components of your project using -A
.
$ nix-build -o backend-result -A ghc.backend
$ nix-build -o frontend-result -A ghcjs.frontend
These commands will create two symlinks (backend-result
and
frontend-result
) that point at the build products in the Nix store.
nix-build
is great for release builds since it's deterministic and
sandboxed, but it is not an incremental build system. Changing one
file will require nix-build
to recompile the entire package. In
order to get a dev environment where changing a module only rebuilds
the affected modules, even across packages, a more incremental tool is
required.
cabal
is the only tool that simultaneously supports Nix and
GHCJS. The Nix expression in default.nix
uses shells
to setup
nix-shell
sandboxes that cabal
can use to build your project. The
shells
field in default.nix
defines which platforms we'd like to
develop for, and which packages' dependencies we want available in the
development sandbox for that platform. Note that specifying common
is important; otherwise it will be treated as a dependency that needs
to be built by Nix for the sandbox.
You can use these shells with cabal.project
files to build all three
packages in a shared incremental environment, for both GHC and
GHCJS. cabal.project
files are how you configure cabal new-build
to build your local project. It's easiest to have a separate file for
GHC and GHCJS.
-- cabal.project
packages:
common/
backend/
frontend/
-- cabal-ghcjs.project
compiler: ghcjs
packages:
common/
frontend/
To build with GHC, use the nix-shell
command to enter the sandbox
shell and use cabal
(which is supplied by the sandbox):
$ nix-shell -A shells.ghc
[nix-shell:~/path]$ cabal new-build all
To build with GHCJS:
$ nix-shell -A shells.ghcjs
[nix-shell:~/path]$ cabal --project-file=cabal-ghcjs.project --builddir=dist-ghcjs new-build all
You can also run commands in the nix-shell without entering it
interactively using the --run
mode. This is useful for scripting.
$ nix-shell -A shells.ghc --run "cabal new-build all"
$ nix-shell -A shells.ghcjs --run "cabal --project-file=cabal-ghcjs.project --builddir=dist-ghcjs new-build all"
nix-shell
will put you in an environment with all the dependencies
needed by your project, including the cabal
tool. It reads your
*.cabal
files to determine what Haskell dependencies to have
installed when you enter the sandbox, so you do not need to manually
run cabal install
to get Haskell dependencies. Just like Stack, all
you have to do is add them to the build-depends
field in you cabal
file.
Note: Cabal may complain with Warning: The package list for 'hackage.haskell.org' does not exist. Run 'cabal update' to download it.
This can be ignored since we are using Nix instead of Cabal's own
package manager. Nix uses a package snapshot similar to a Stackage
LTS.
GHCJS can be quite slow, especially if you are using Template Haskell. Building the frontend with GHC can drastically speed up build times, and enables you to test from GHCi for even faster reloads.
JSaddle is a set of libraries that allows Reflex-DOM to swap out its
JavaScript backend easily. By default, Reflex-DOM's mainWidget
will
work on GHC out of the box, using the jsaddle-webkit2gtk
backend. So
simply building your frontend
package using GHC will produce a
working native program that renders DOM using WebKit. This is
recommended for native desktop releases.
To build this with nix-build
:
$ nix-build -o ghc-frontend-result -A ghc.frontend
To build it with cabal
:
$ nix-shell -A shells.ghc --run "cabal new-build frontend"
jsaddle-warp
is an alternative JSaddle backend that uses a local
warp
server and WebSockets to control a browser from a native
Haskell process. This is recommended to allow testing different
browsers, and to make use of a browser's significantly better
developer tools.
To use it, enable the useWarp
option in default.nix
.
# default.nix
(import ./reflex-platform {}).project ({ pkgs, ... }: {
useWarp = true;
packages = {
common = ./common;
backend = ./backend;
frontend = ./frontend;
};
shells = {
ghc = ["common" "backend" "frontend"];
ghcjs = ["common" "frontend"];
};
})
Running the GHC-built frontend with this option will spawn the Warp
server on port 3003, which you can connect your browser to to run the
app. It will also compile under GHCJS as is, automatically defaulting
back to the GHCJS backend. Both jsaddle-warp
and
jsaddle-webkit2gtk
are safe to use from GHCi, so you can test
changes even more quickly with :r
.
Note: The native backends for JSaddle have much much better runtime performance than the GHCJS backend. To put it in perspective, the native backends running on most mobile phones will outperform most desktops running the GHCJS backend. GHCJS is quite fast, especially considering all it has to do; but native Haskell is simply much faster than a JS VM for what Reflex is doing.
The project Nix expression also supports defining mobile apps.
(import ./reflex-platform {
config.android_sdk.accept_license = true;
}).project ({ pkgs, ... }: {
packages = {
common = ./common;
backend = ./backend;
frontend = ./frontend;
};
shells = {
ghc = ["common" "backend" "frontend"];
ghcjs = ["common" "frontend"];
};
android.frontend = {
executableName = "frontend";
applicationId = "org.example.frontend";
displayName = "Example Android App";
};
ios.frontend = {
executableName = "frontend";
bundleIdentifier = "org.example.frontend";
bundleName = "Example iOS App";
};
})
Note that you must accept the
Android Software Development Kit License Agreement
and indicate so by setting config.android_sdk.accept_license
when instantiating
Reflex Platform in order to build Android apps.
Build them with nix-build
:
$ # On Linux
$ nix-build -o android-result -A android.frontend
$ # On macOS
$ nix-build -o ios-result -A ios.frontend
Currently, Android apps can only be built on Linux, and iOS apps can only be built on macOS. If you would like to launch builds from an unsupported platform, you can use Nix distributed builds.
For example, to build the Android app from a Mac configured with a Linux remote builder:
$ nix-build -o android-result -A android.frontend --arg config '{system="x86_64-linux";}'
Note that only android.frontend
was built in this case. Currently,
Android apps can only be built on Linux, and iOS apps can only be
built on macOS. If you would like to get both in the result directory,
use -A all
and make sure to have Nix distributed
builds
set up. Nix will delegate builds to remote machines automatically to
build the apps on their required systems.
For some use-cases it can be required to build derivations to be deployed on a
different system than the one used for building. For example, a derivation needs
to be deployed to x86_64-linux
but the system used for building is
x86_64-darwin
.
Nix supports delegating builds to other machines using remote
builders. For the above
example, the nix-docker project might be
useful, as it provides a Docker-based Linux build environment usable on Darwin
machines. After having set up remote builders, the Reflex application can be
built for x86_64-linux by passing the appropriate system
argument:
$ nix-build --argstr system x86_64-linux