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How to report game compatibility issues #3
Create a new issue in https://github.com/reicast/gamedb/issues/
Title should be: "Game name, issue description"
If the labels are missing, create the issue and poke @skmp to add the right labels.
The description should include:
This was referenced
Jul 13, 2018
changed the title from
How to report issues
How to report game compatibility issues
Jul 13, 2018
Good testing titles (courtesy of @MrPsyMan):
Sonic Adventure uses all the controller buttons, with only buttons X and B sharing the same function so it's good for testing dpad, triggers, analog and vmu.
Mars Matrix has streaming textures.
Rayman 2 uses bump-mapping.
Ikaruga has basic mmu remmaping. It also uses clipping and screen rotation.
Tomb Raider tLR has extended mmu remmaping.
Sega Rally 2 uses more Windows CE functionality than most other WinCE titles.
Phantasy Star Online v2 has modem and BBA support (most other net compatible stuff use the framebuffer and we don't support that yet).
Fighting games can use the arcade stick.
Fishing games can use the fishing stick.
Virtual On can use the Twin Stick.
There are games that also use "other" input devices (maracas, midi input, etc.).
Utopia boot disc does disc swapping using the drive state register.
D2 does disc swapping using SCSI sense.
Record of Lodoss War has Div0 instruction.
Sonic Adventure 2 has extreme scenario depth handling (z-buffer).
Shenmue, HotD, Red Dog use SMC.
Bangai-O and Idol Janshi use scaling.
Most homebrew stuff use the framebuffer.
Replays on Dead or Alive 2 and the pause screen on Crazy Taxi use render to texture.
The shadows on Sonic 2 and Soul Calibur use modifier volumes.
Gauntlet Legends uses the TMU.
2 player modes on Sonic 2 and some driving games use clipping.