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AudioUnit wrapper class for MonoTouch and examples
C# Objective-C
branch: master

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MonoTouch_AudioQueue_SoundRecording
MonoTouch_AudioUnit
MonoTouch_AudioUnit_MicMonitoring
MonoTouch_AudioUnit_MultiChannelPlayingSinWaveform
MonoTouch_AudioUnit_MultiChannelPlayingWithRecordingSinWaveform
MonoTouch_AudioUnit_PlayingImpulseWaveform
MonoTouch_AudioUnit_PlayingSinWaveform
MonoTouch_AudioUnit_PlayingSoundFile
MonoTouch_AudioUnit_PlayingSoundMemoryBased
MonoTouch_AudioUnit_SoundTriggeredPlayingSoundMemoryBased
MonoTouch_RemoteIO_PlayThroughWithMonitoring
Obj-C_AudioUnit_ExtAFS_PlayingSoundFile
Obj-C_AudioUnit_PlaySinWaveform
Obj-C_RemoteIO_PlayThroughWithMonitoring
.gitignore
README.md

README.md

MonoTouch AudioUnit wrapper library under MIT license.

This contains following projects:

  • MonoTouch_AudioUnit -- AudioUnit wrapper class
  • MonoTouch_AudioUnit_PlayingSinWaveform -- Sample project that generates sin waveform. Corresponding Obj-C sample code is: Obj-C_AudioUnit_PlaySinWaveform.
  • MonoTouch_AudioUnit_PlayingSoundFile -- File based sound playing sample code using ExtAudioFile. Corresponding to Obj-C_AudioUnit_ExtAFS_PlayingSourndFile
  • MonoTouch\RemoteIO_PlayThroughWithMonitoring -- Playing thorough sample project from microphone to speaker (or earphone). Obj-C_RemoteIO_PlayThroughWithMonitoring -- Start button has no effect now.

These Objective-C sample codes are of the book "iPhone Core Audio programming, NORISHISA Nagano, ISBN 978-4-7973-5515-4". You can download codes from the web site: http://www.sbcr.jp/products/4797355154.html?sku=4797355154 . The author allows us to use it for commercial and non-commercial use without license notification, unless we does no make a whole copy of or resell the book.

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