Reactor Graphics Library
C# Other
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Latest commit b5aa6bb Aug 24, 2016 @gabereiser gabereiser HDRgit status!
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Reactor HDRgit status! Aug 24, 2016
Samples Update to various systems, fixed some bugs, added point sprite suppor… Aug 23, 2016
ThirdParty Refactoring the source tree a bit Feb 7, 2015
Tools Massive update Aug 19, 2016
docs Update Feb 8, 2015
.gitattributes Initial commit to add default .gitIgnore and .gitAttribute files. Oct 13, 2014
.gitignore Updated the project and included the docs folder Jan 14, 2015 Fixing broken link in Jun 15, 2015
contributors.txt Added jenkins build script May 23, 2015


Reactor is a graphics engine that runs on OpenTK and C#. It targets Windows, Linux, OSX, iOS, and Android. It's extremely lightweight and barebones at the moment, but work is underway to flesh it out. This is version 2 of Reactor found here (

What is this repository for?

  • Mainstream repository for the Reactor graphics engine
  • 0.0.2

How do I get set up?

  • Clone the repository
  • Load up the solution in either Visual Studio 2015 or in Xamarin Studio
  • Refresh NuGet packages
  • Build

Contribution guidelines

  • Classes should wrap OpenGL as close to the main functions as possible and not create "management" classes other than the main factories and scene. This is to reduce garbage and keep the engine running as fast as possible.
  • Pointers are only allowed within the engine and can not be exposed through the API.
  • Fork this repo and provide merge requests in order to add code.

Who do I talk to?