diff --git a/src/scenes/createLevel.js b/src/scenes/createLevel.js index 67f733f..38844e5 100644 --- a/src/scenes/createLevel.js +++ b/src/scenes/createLevel.js @@ -8,9 +8,9 @@ import { SIZES, TEXTURES, } from '../constants'; -import { Math, Scene } from 'phaser'; +import { Math as PhaserMath, Scene } from 'phaser'; -const NINETY_DEGREES = Math.DegToRad(90); +const NINETY_DEGREES = PhaserMath.DegToRad(90); const TEXT_MARGIN_LEFT = 25; const TEXT_MARGIN_RIGHT = TEXT_MARGIN_LEFT; const TEXT_MARGIN_TOP = 25; @@ -116,7 +116,7 @@ export default function createLevel(levelConfig) { } launchBall() { - const ballX = Math.Between(0, this.game.config.width - 200); + const ballX = PhaserMath.Between(0, this.game.config.width - 200); const ballY = -200; const ball = this.matter.add.sprite( ballX,