Riven X is the rebirth of the best episode in the MYST™ saga for Mac OS X. The same content, the same wonder, a brand-new engine.
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Application
Base
Debug
Editions
Engine
Frameworks/Sparkle.framework
Rendering
Resources
Shaders
States
Tests
Tools
Utilities
about.graffle
buildslave
ffmpeg
glew
mhk
rivenx.xcodeproj
unpackgogsetup
xz
.bzrignore
.gitignore
COPYING
MHKKit-Info.plist
README.markdown
RXBase.pch
Riven X Acknowledgments.pages
Riven X-Info.plist
Riven X.entitlements
cocoa_main.m
rivenx.png

README.markdown

Summary

Riven X is the rebirth of the best episode in the MYST™ saga for Mac OS X. The same content, the same wonder, a brand-new engine. Although Riven™ was released in 1997 for both Mac OS and Windows, it was never updated to be a native Mac OS X application. With Intel Macs becoming dominant meaning the loss of the Classic environment, something had to be done in order for future generations of Mac users to enjoy Riven™. Thanks to the work of dedicated individuals, in particular Tito Dal Canton, the Riven™ data files were reversed engineered, thus paving the way for a new engine.

Bugs

Riven X uses Launchpad for bug management. https://bugs.launchpad.net/rivenx

Legal

Riven X contains no copyrighted material from the original game with the exception of localized Extras.MHK archives (because extraction of that file from the original CD edition’s VISE installer is not possible). Reverse engineering was performed to decipher the Riven™ archive files and the Riven™ data files contained therein, but such reverse engineering was not performed with the intent of distributing copyrighted content or otherwise circumventing digital rights management technology. Riven X requires a legal copy of Riven™ to play.

Riven is Copyright © 1997 Cyan Worlds, Inc. All rights reserved. Riven, MYST, and Cyan are trademarks of Cyan Worlds, Inc.