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The goal of this project is to create a robust networking engine for C++ applications.

It is organised in several layers:

  • A cross-platform overlay to TCP and UDP sockets (using BSD sockets where available, or Winsock2)
  • A connection-over-UDP system, adding optionnal reliability and acknowledgement of received packets
  • An client-server object replication mechanism, which keeps objects on each client in sync with the authoritative version on the server.
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