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A functional, concatenative, statically typed programming language that builds on the primitives provided by WebAssembly (WASM).

Because it compiles down to WASM, it can run anywhere at near-native speeds:

Because the compiler is written in Dart, Wasmin code can be compiled from:

  • Dart applications.
  • Web applications (by compiling Dart to JS).
  • Flutter apps (iOS, Android).
  • Any native application (by calling the native Wasmin compiler).

Wasmin Goals

  • stay close to WASM for fast compilation and zero runtime dependencies.
  • no heap memory management (GC) by using a linear type system.
  • mix the functional and concatenative (exposing the WASM stack) programming paradigms.
  • simplest possible syntax that preserves readability.

This is work in progress

Feature Checklist:

  • primitive values.
  • parenthesis-grouped expressions.
  • ungrouped expressions.
  • multi-expressions.
  • type declarations.
  • generic type declarations.
  • let assignments.
  • mut assignments.
  • math operators.
  • function calls.
  • function implementations.
  • generic functions.
  • single-line comments.
  • multi-line comments.
  • global constants.
  • import from other Wasmin files.
  • import external functions.
  • export functions and constants.
  • if/else blocks.
  • loops.
  • stack operator >.
  • string values.
  • function pointers.
  • arrays.
  • records.
  • generic records.
  • special functions (get, set, remove, size, copy).
  • typeof special function.

Not yet designed features (may never be added):

The language

Wasmin is designed to be simple, built from very few generic syntactic forms, and therefore fast to parse and compile, like WASM itself!

It attempts to minimize punctuation to be as syntactically light as possible without losing readability.

Because it only contains primitives that can be mapped easily to WASM, it should run as fast as hand-written WASM programs on any platform.

Wasmin is statically typed, non-garbage-collected (but requires no memory management thanks to linear types, which do not generate garbage) and supports the procedural, functional and concatenative programming paradigms.


The basic constructs of a Wasmin program are expressions.

Expressions are simply arrangements of symbols, constants and other expressions which evaluate to a value or perform some side-effect.

An expression may consist of several sub-expressions that are evaluated in sequence within a parenthesis-demarked group. Its value is that of the last sub-expression. To separate each sub-expression, either group each of them within parenthesis, or add a semi-colon ; between them.

For example, these are all expressions:

  • 0 (the constant 0, of type i64, or 64-bit integer).
  • (0) (same as previous).
  • add 1 2 (calls function[1] add with arguments 1 and 2).
  • (let n = 1; add n 3) (one expression grouping two others[2] - evaluates to the result of the last one).
  • 1 > 2 > add (same as add 1 2, using concatenative style).

Because Wasmin gives special meaning to only a few special symbols, identifiers can use almost any symbol, except control characters and the following special symbols:

  • , \n, \r, \t (whitespace symbols).
  • # (starts a line-comment).
  • , (used to separate record elements and types in type signatures).
  • = (assignment operator).
  • > (stack operator).
  • < (reserved, but not currently used).
  • : (starts listing generic type bounds).
  • (, ), ; (expression and generic types delimiters).
  • {, } (record delimiters).
  • [, ] (array delimiters).

Wasmin source code must always be encoded using UTF-8.

Examples of valid identifiers:

  • add.
  • a1.
  • number?.
  • add-one-and-two.
  • one+two.
  • hej_då.
  • こんにちは.

Invalid identifiers:

  • 1a (cannot start with number[3]).
  • foo=bar (= is the assignment operator, so this means assign bar to foo).
  • big>small (> is the stack operator, so this is valid, but is an expression, not an identifier).
  • let, fun, mut, def, import, pub, if, loop (these are the only keywords in Wasmin).
  • get, set, remove, size, copy (special functions).


[1] expressions with more than one entry are evaluated as functions, with the first entry being the name of the function, and the rest as its arguments.
[2] two consecutive expressions can appear anywhere, and are separated from one another with either a `;` between them, or by delimiting them with parenthesis, as in Lisp.
[3] any word starting with a number is interpreted as a number constant.

Let expressions

In order to bind the value of an expression to an identifier, a let expression can be used.

Let expressions always evaluate to empty, or () (which cannot be assigned or returned) and have the form:

let <identifier> = <expression>

For example:

let constant-ten = 10;

let five = add 2 3;

let ten = (mul 2 (add 2 3))

let multiline-ten = (
    let one = 1;
    let two = 2;
    let three = 3;
    mul two (add two three)

Optionally, the type of an identifier can be defined with the def keyword before it's assigned:

def ten i32;
let ten = 10;

This is mostly useful when exporting an identifier, as we'll see later.

Mut expressions

Mut expressions are almost exactly like let expressions, but allow the declared variable to be both re-assigned and mutated (in the case of arrays and record types, as we'll see later).

For example:

mut counter = 0;

# increment the counter
set counter = counter > add 1;


Wasmin functions are similar to let expressions, with the following differences:

  • functions are evaluated every time they are called.
  • they can take any number of arguments (0 to many, limited only by WASM itself).
  • they return the value of the expression assigned to them.
  • it is mandatory to declare their type if they take one or more arguments.

Functions have the form:

def <identifier> [<arg-types>, ...] <return-type>
fun <identifier> [<arg> ...] = <expression>

Currently, WASM support only one return value, but it will allow multiple returns values in the future. Wasmin will allow multiple return values as soon as WASM does.

For example:

def square [f64] f64;
fun square n = mul n n;

# Lisp/functional style
def pythagoras [f64, f64] f64;
fun pythagoras a b = (sqrt (add (square a) (square b)))

# using a more C-like syntax
def pythagoras2 [f64, f64] f64;
fun pythagoras2 a b = (
    let sa = square a;
    let sb = square b;
    sqrt (add sa sb)

# using the concatenative style, which can be the cleanest in certain cases!
def pythagoras3 [f64, f64] f64;
fun pythagoras3 a b = square a > square b > add > sqrt;

Notice that function's type signatures are separated from a function's implementation, and must be defined before they are used or implemented.

Generic functions

A function's types can be generic, which means that the types it accepts and returns depend on the arguments it was called with.

Generic functions have the form:

def <identifier> [<arg-types>, ...] <return-type> [: <T> = <type1> [ | <type2> ...], ...];
fun <identifier> <args ...> = <expression>

Most built-in functions are like that! For example, add can take any any numeric type, and will return a value of the same type.

Its type declaration would look like this in Wasmin:

def add [T, T] T: T = i32 | i64 | f32 | f64;

Single, capital letters are used to indicate a generic type.

If more than one type is generic, the type parameters need to have different names:

def some-fun [I, F] I: I = i32 | i64, F = f32 | f64;

The above should be read as some-fun takes two arguments of type I and F respectively, and returns a value of type I, where I is either i32 or i64, and F is either f32 or f64.

As we'll see in the arrays section, some operations do not even need to limit the types they can work with, in which case it is not necessary to provide the types a function can accept.

A generic function can only pass its arguments to other generic functions with the same, or lower, bounds.

def add-twice [T T] T, T = i32 | i64 | f32 | f64;
fun add-twice a b = add a b > add a b > add;

If that's not possible, different implementations can be provided for each type, without generics being used:

def do-something [i32] i32;
fun do-something n = ...;

def do-something [i64] i64;
fun do-something n = ...;

def do-something [f32] f32;
fun do-something n = ...;

Stack operator

WASM is a stack-based virtual machine, which means that it uses a stack data structure to keep track of values that are not necessarily assigned to local or global variables.

Wasmin exposes the stack to the programmer in a limited form to make it possible to write very concise expressions in the concatenative programming style.

As a high level description, we can say that the stack operator, >, uses the result of the previous expression(s) as the first argument(s) of the next (if it takes any, otherwise the result is simply passed along):

let y = mul 2 3 > add 1;

The > operator can be read as then, so the above example could be read as let y be the result of multiplying 2 and 3, then adding 1.

In this example, mul 2 3 returns 6, which is then passed to add 1 via the stack, resulting in the function invocation add 6 1, so 7 is assigned to y.

To understand how this works on a lower level, let's recall the pythagoras3 function, which used the stack operator when talking about functions:

fun pythagoras3 a b = square a > square b > add > sqrt;

If we let a be 3.0 and b be 4.0, the stack operations would look like this:

3.0 > square > 4.0 > square > add > sqrt;

Notice that square 3 and 3 > square are exactly equivalent, and the latter is actually closer to the WASM code generated by the Wasmin compiler.

Which gets translated into very efficient WASM as:

f32.const 3
call $square
f32.const 4
call $square

The stack for the above example changes as follows for each operation:

f32.const 3 > call $square > f32.const 4 > call $square >  f32.add  > f32.sqrt

                              +-------+      +-------+   
                              |   4   |      |   16  |   
                              +-------+      +-------+
 +-------+      +-------+     +-------+      +-------+    +-------+   +-------+
 |   3   |  >   |   9   |  >  |   9   |  >   |   9   |  > |   25  | > |   5   |
 +-------+      +-------+     +-------+      +-------+    +-------+   +-------+

Notice how function invocations in WASM take their arguments from the stack, and put their results onto the stack.

So, when you write 3 > square in Wasmin, WASM pushes 3 onto the stack, then calls square, which pops the 3 from the stack, calculates its square, then puts the result back onto the stack, which now has a 9 on it.

Functions taking 2 arguments pop 2 values from the stack, then optionally push the result back onto the stack, as add does.

Unlike most stack-based programming languages, Wasmin and WASM type-check all operations at compile time, so a function cannot be called unless the values on the top of the stack match its argument types, and it must leave values with the expected types on top of the stack when it returns.

Imports and Exports

Variables and functions may be exported (i.e. made public) by adding the pub keyword before their type declarations:

# export the main function, which does not take any arguments
# and returns an i64
pub def main [] i64;

# export the variable `ten` of type `i64`
pub def ten i64;
let ten = 10;

# implementations don't need to immediately follow definitions  
fun main = add ten 20;

Definitions can be imported from other modules (or the host environment) and from other Wasmin files.

To import something from another Wasmin file, simply refer to the other file with a relative path:

import "./factorial.wasmin";

# use factorial, which is defined in factorial.wasmin
def main [] i64;
fun main = factorial 10;

Using the form import "./other-file";, all definitions exported by other-file are imported into the current file. To only import certain definitions, use the form import "./other-file" show <identifier> ...;"

For example:

import "./factorial.wasmin" 
    show factorial other-function;

In case a definition is external (i.e. not from another Wasmin file, but from the host environment), it is declared with ext def:

ext def log [T];

# use log
fun main = log "hello world";

Notice that a type declaration for a function without arguments is optional, as its return type can be inferred by the compiler.

If the host environment or another module does not provide the imported definition, or it has a different type than the one declared, an error will occur when loading the WASM module.

Built-in functions

Built-in WASM functions do not need to be declared or imported.

Wasmin supports all WASM numeric instructions as simple functions:

  • mul multiplies two numbers.
  • add adds two numbers.
  • div divides two floating-point numbers.
  • div_s and div_u divide two signed or unsigned integers, respectively.
  • and, or, xor etc. logical operations on integers.
  • sqrt takes the square root of a floating-point number.

See the WASM specification for all available operators.

Type system

Wasmin uses all the basic types provided by WASM:

  • i32 - 32-bit integers.
  • i64 - 64-bit integers.
  • f32 - 32-bit floating-point.
  • f64 - 64-bit floating-point.

Whole numbers are i32 by default, and fractional numbers, f32, but when literals are used in a position that requires a 64-bit number, or the literal is just too big to fit in 32 bits, the 64-bit version will automatically be used.

Besides the numeric types provided by WASM, Wasmin also has the following types:

  • string (for text).
  • record types.
  • arrays.

custom types memory layouts are not defined yet, but should follow the WASI standard as closely as possible.

These are linear types, which means that instances of these types can only be used up once.

For this reason, operations that should not consume the variable should operate on a copy of the original value, which can be obtained easily with the copy function.

This will be explained for each type individually.


Strings can be declared as in most other languages:

let my-string = "hello world";

Wasmin source code is encoded as UTF-8, and Wasmin Strings are stored in memory exactly as the bytes encoded in the String source (prefixed with some type header information).

TODO How should Wasmin provide string operations to programs without incurring a runtime?

Supposing a module defined a function toUpper [string] string, we could use that as follows:

let str = "hello world";
let upper = str > toUpper;

# notice that `str` cannot be used here anymore!

If the original string is still required, pass a copy of it to the function to avoid destroying the original one:

let str = "hello world";
let upper = copy str > toUpper;

# `str` can still be used here!

Record types

Records can be defined similarly to functions and variables, but instead of taking an expression as the body, they take a record definition, which has the following form:

{ [<field_name> <field_type>,]... }

For example:

let Person = {name string, age i32}

An instance of a record can be created as follows:

def joe Person;
let joe = {name "Joe", age 35}

Record fields can be read by using the special get function:

def joe Person;
let joe = {name "Joe", age 35};
let joesAge = get joe age;

If a record is declared as mutable, its fields can be modified with the set function:

def joe Person;
mut joe = {name "Joe", age 35};

set joe name = "Johan";

set joe age = get joe age > add 1;

Notice that special functions, like set and get, do not consume their first argument! See the Special functions Section for more details.

A record may use generic types to let the user decide what type one or more fields should have:

let Box(T) = {item T};

def int-box Box(i64);
let int-box = Box(item 32);

def string-box Box(string);
let string-box = Box(item "my box");

We'll see more details about generic types in the Type system Section.


Arrays are generic, fixed-length sequences of instances of a certain type.

Arrays have the forms:

[ <item> ... ]

Array types are declared as follows:


If the size is omitted, it means the array can be of any size, but if it is initialized with a literal, its size will be that of the literal value.

For example:

# no type declaration required for literal arrays
let i64-array = [1 2 3];

# create an array of size 100, initializing items with their zeroth values
def large-array array(i32)(100);
let large-array = [];

# function that requires an array of length 100
def use-array [i64(i32)(100)];
fun use-array a = ...

To be able to mutate an array with the set function, it must be declared as mutable:

def large-array array(i32)(100);
mut large-array = [];

set large-array 0 = 1;
set large-array 1 = 2;

# large-array now looks like [1 2 0 0 ... ]

To read elements from an array, use the special get function:

let i64-array = [1 2 3];
let first = get i64-array 0;
let last = size i64-array > sub 1 > get i64-array;

Trying to read an element outside the bounds of the array is not an error, but simply results in the zeroth-value for the array's type being returned:

let my-array = [1];

# element is assigned 0 as that's the zero-value for this array's type
let element = get my-array 22;

To avoid this situation, use get-or-default:

let my-array = [1];

# element is assigned the default value, 1
let element = get-or-default my-array 22 1;

Conditional execution

In Wasmin, if is an expression of the form:

if <condition> <then-expression> [<else-expression>];

This allows expressions to be evaluated only if some condition holds.


let cond = 1;

# if cond is non-zero, y is assigned "true", otherwise, "false".
let y = if cond "true" else "false";

If the else branch is missing, the if expression will always evaluate to (), which means its result cannot be assigned to a variable. This is useful for performing side-effects:

To stop the Wasmin parser from interpreting the next expression as the else block, you can either wrap the whole if expression into parenthesis, as shown below, or add an extra ; as in if cond; then;;.

def log-if-greater-than-0 [i64];
fun log-if-greater-than-0 x =
    (if x > gt 0; log "greater than 0")


Loops have the following form:

loop <expression>

The expression will be repeatedly evaluated until break is called.

To avoid infinite loops, most loop expressions will start or end with a break check, as in this example:

mut i = 0;
loop (
    (if i > gt 10; break)
    # iterating from 0 to 10

A more complex example:

# implementing the traditional `map` function in Wasmin
def map [[T] V, array(T)] array(V);
fun map function list = (
    mut index = 0;
    def result array(V)(list > size);
    mut result = [];
    loop (
        if index > ge_u (list > size); break;;
        let item = get list index;
        set result index = function item;
        set index = add index 1;

Special functions (get, get-or-default, set, remove, size)

We already saw how to use get and set to read and write fields in records and items in arrays, and size to inspect the length of an array.

To recap:

let my-array = [1 2 3];
let first = get my-array 0;

let size-of-array = size my-array;

let Rec = {name string};

def rec Rec;
mut rec = {name "the record"};

set rec name = "another name";

Another function we haven't met yet is the remove function, which:

  • for arrays: returns the element at the index provided without making a copy of it, leaving the zeroth-value in its place.
  • for records: returns the value of the field with the provided name without making a copy of it, leaving the zeroth-value in its place.

Notice that the get function, on the other hand, must return a copy of the element it picks from the array or record (unless the type of the value is a primitive) in order to not violate the linearity of the Wasmin type system (which allows it to avoid memory management).


let Rec = {name string};

def rec Rec;
mut rec = {name "the record"};

let current-name = remove rec name;

# `get rec name` would now return the empty String!

Notice that these special functions never consume their first argument (i.e. the receiver of the call), so that the array or record can always be used after they are called.

Memory Management

Finally, we can discuss one of the most innovative aspects of Wasmin in more detail: its memory management, or lack thereof.

As mentioned before, Wasmin does not have a garbage-collector, and it does not require the programmer to manage memory in any way.

You may be asking yourself: how does it do that?

Simple: Wasmin uses a linear type system for everything except WASM primitives (number types).

The fact that a linear type system is used, which means that there must only be a single reference to a value at any given time, allows Wasmin to know that once a variable goes out of scope locally, its value can be immediately de-allocated, together with everything it itself refers to (as everything else is also subject to this rule).

Wasmin only needs to insert some instructions at compile time to make sure that this happens, without having to include a runtime to do anything more complicated like a garbage collector or even a reference-count manager.

The observation that linear types allow a programming language to completely avoid garbage collection and manual memory management is based on a short paper by Henry G. Baker.


A programming language that is a thin layer over pure WebAssembly (WASM).






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