A Rust library that provides a macro for generating type-safe database ID types for SeaORM.
You might not actually need this library; it’s just a macro, and you might be better off simply copying the code from src/lib.rs into your project.
all: Enables all featuresschema: Enablesschemars::JsonSchemasupportutoipa: Enables OpenAPI schema generation support
Add this to your Cargo.toml:
[dependencies]
sea-orm-typed-id = { version = "0.4.1", features = ["all"] }use sea_orm_typed_id::define_id;
// The one-argument form remains backed by i32.
define_id!(CakeId);
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "cakes")]
pub struct Cake {
pub id: CakeId,
}
// The backing type can also be stated explicitly.
define_id!(FillingId, i64);
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "fillings")]
pub struct Filling {
pub id: FillingId,
}
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "cake_fillings")]
pub struct CakeFilling {
pub cake_id: CakeId,
pub filling_id: FillingId,
}define_id! supports i32 and i64 backing types. define_id!(CakeId) is
equivalent to define_id!(CakeId, i32), while define_id!(CakeId, i64) maps to
SeaORM's BigInteger column type.
For an auto-incrementing PostgreSQL primary key, SeaORM 2 renders BigInteger
as bigint GENERATED BY DEFAULT AS IDENTITY. Enable SeaORM's
postgres-use-serial-pk feature when the schema should use BIGSERIAL instead.
Typed IDs won't work with postgres arrays.
// ...
pub struct Model {
// ...
pub filling_ids: Vec<FillingId>, // Doesn't work
}This won't compile because Vec<FillingId> doesn't implement sea_orm::TryGetable which we also can't add ourselves as both Vec and sea_orm::TryGetable are external.
One of possible workouts is to make fields private and add getter for it.
// ...
pub struct Model {
// ...
filling_ids: Vec<i64>,
}
impl Model {
pub fn filling_ids(&self) -> Vec<FillingId> {
self.filling_ids.iter().map(FillingId::from).collect()
}
}This project is licensed under the MIT License. See the LICENSE file for details.