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Emscripten support - compilation #115
Pygame_SDL2 needs few changes to work with Emscripten. I mostly disabled a few thread-related lines for now, and added a call to emscripten_sleep/async (not necessarily the right place to do so).
The main issue I'd like to discuss is compiling Pygame_SDL2 as static modules.
after the subprocess call to cython.
I wonder what are your thoughts on this.