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| # Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us> | |
| # | |
| # Permission is hereby granted, free of charge, to any person | |
| # obtaining a copy of this software and associated documentation files | |
| # (the "Software"), to deal in the Software without restriction, | |
| # including without limitation the rights to use, copy, modify, merge, | |
| # publish, distribute, sublicense, and/or sell copies of the Software, | |
| # and to permit persons to whom the Software is furnished to do so, | |
| # subject to the following conditions: | |
| # | |
| # The above copyright notice and this permission notice shall be | |
| # included in all copies or substantial portions of the Software. | |
| # | |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
| # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
| # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
| # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| # The Character object (and friends). | |
| import renpy.display | |
| import re | |
| # This matches the dialogue-relevant text tags. | |
| TAG_RE = re.compile(r'(\{\{)|(\{(p|w|nw|fast)(?:\=([^}]*))?\})', re.S) | |
| class DialogueTextTags(object): | |
| """ | |
| This object parses the text tags that only make sense in dialogue, | |
| like {fast}, {p}, {w}, and {nw}. | |
| """ | |
| def __init__(self, s): | |
| # The text that we've accumulated, not including any tags. | |
| self.text = "" | |
| # The index in the produced string where each pause starts. | |
| self.pause_start = [ 0 ] | |
| # The index in the produced string where each pause ends. | |
| self.pause_end = [ ] | |
| # The time to delay for each pause. None to delay forever. | |
| self.pause_delay = [ ] | |
| # True if we've encountered the no-wait tag. | |
| self.no_wait = False | |
| i = iter(TAG_RE.split(s)) | |
| while True: | |
| try: | |
| self.text += i.next() | |
| quoted = i.next() | |
| full_tag = i.next() | |
| tag = i.next() | |
| value = i.next() | |
| if value is not None: | |
| value = float(value) | |
| if quoted is not None: | |
| self.text += quoted | |
| continue | |
| if tag == "p" or tag == "w": | |
| self.pause_start.append(len(self.text)) | |
| self.pause_end.append(len(self.text)) | |
| self.pause_delay.append(value) | |
| elif tag == "nw": | |
| self.no_wait = True | |
| elif tag == "fast": | |
| self.pause_start = [ len(self.text) ] | |
| self.pause_end = [ ] | |
| self.pause_delay = [ ] | |
| self.no_wait = False | |
| self.text += full_tag | |
| except StopIteration: | |
| break | |
| self.pause_end.append(len(self.text)) | |
| if self.no_wait: | |
| self.pause_delay.append(0) | |
| else: | |
| self.pause_delay.append(None) | |
| def predict_show_display_say(who, what, who_args, what_args, window_args, image=False, two_window=False, side_image=None, screen=None, **kwargs): | |
| """ | |
| This is the default function used by Character to predict images that | |
| will be used by show_display_say. It's called with more-or-less the | |
| same parameters as show_display_say, and it's expected to return a | |
| list of images used by show_display_say. | |
| """ | |
| if side_image: | |
| renpy.easy.predict(side_image) | |
| if renpy.store._side_image_attributes: | |
| renpy.easy.predict(renpy.display.image.ImageReference(("side",) + renpy.store._side_image_attributes)) | |
| if image: | |
| if image != "<Dynamic>": | |
| renpy.easy.predict(who) | |
| kwargs["image"] = image | |
| if screen: | |
| props = compute_widget_properties(who_args, what_args, window_args) | |
| renpy.display.screen.predict_screen( | |
| screen, | |
| _widget_properties=props, | |
| who=who, | |
| what=what, | |
| two_window=two_window, | |
| side_image=side_image, | |
| **kwargs) | |
| return | |
| def compute_widget_properties(who_args, what_args, window_args, variant=None): | |
| """ | |
| Computes and returns the widget properties. | |
| """ | |
| def style_args(d): | |
| if not "style" in d: | |
| return d | |
| in_rollback = renpy.exports.in_rollback() | |
| if (not in_rollback) and (not variant): | |
| return d | |
| d = d.copy() | |
| style = d["style"] | |
| if isinstance(style, basestring): | |
| style = getattr(renpy.store.style, style) | |
| if variant is not None: | |
| style = style[variant] | |
| if in_rollback: | |
| style = style["rollback"] | |
| d["style"] = style | |
| return d | |
| who_args = style_args(who_args) | |
| what_args = style_args(what_args) | |
| window_args = style_args(window_args) | |
| return { | |
| "window" : window_args, | |
| "what" : what_args, | |
| "who" : who_args, | |
| } | |
| def show_display_say(who, what, who_args={}, what_args={}, window_args={}, | |
| image=False, side_image=None, two_window=False, | |
| two_window_vbox_properties={}, | |
| who_window_properties={}, | |
| say_vbox_properties={}, | |
| transform=None, | |
| variant=None, | |
| screen=None, | |
| layer=None, | |
| **kwargs): | |
| """ | |
| This is called (by default) by renpy.display_say to add the | |
| widgets corresponding to a screen of dialogue to the user. It is | |
| not expected to be called by the user, but instead to be called by | |
| display_say, or by a function passed as the show_function argument | |
| to Character or display_say. | |
| @param who: The name of the character that is speaking, or None to | |
| not show this name to the user. | |
| @param what: What that character is saying. Please not that this | |
| may not be a string, as it can also be a list containing both text | |
| and displayables, suitable for use as the first argument of ui.text(). | |
| @param who_args: Additional keyword arguments intended to be | |
| supplied to the ui.text that creates the who widget of this dialogue. | |
| @param what_args: Additional keyword arguments intended to be | |
| supplied to the ui.text that creates the what widget of this dialogue. | |
| @param window_args: Additional keyword arguments intended to be | |
| supplied to the ui.window that creates the who widget of this | |
| dialogue. | |
| @param image: If True, then who should be interpreted as an image | |
| or displayable rather than a text string. | |
| @param kwargs: Additional keyword arguments should be ignored. | |
| This function is required to return the ui.text() widget | |
| displaying the what text. | |
| """ | |
| props = compute_widget_properties(who_args, what_args, window_args, variant=variant) | |
| def handle_who(): | |
| if who: | |
| if image: | |
| renpy.ui.add(renpy.display.im.image(who, loose=True, **props["who"])) | |
| else: | |
| renpy.ui.text(who, **who_args) | |
| def merge_style(style, properties): | |
| if isinstance(style, basestring): | |
| style = getattr(renpy.store.style, style) | |
| if variant is not None: | |
| style = style[variant] | |
| if renpy.exports.in_rollback(): | |
| style = style["rollback"] | |
| rv = dict(style=style) | |
| rv.update(properties) | |
| return rv | |
| if screen and renpy.display.screen.has_screen(screen): | |
| if layer is None: | |
| layer = renpy.config.say_layer | |
| tag = screen | |
| index = 0 | |
| while renpy.exports.showing(tag): | |
| index += 1 | |
| tag = "%s%d" % (screen, index) | |
| if image: | |
| kwargs["image"] = image | |
| renpy.display.screen.show_screen( | |
| screen, | |
| _widget_properties=props, | |
| _transient = True, | |
| _tag = tag, | |
| side_image=side_image, | |
| two_window=two_window, | |
| who=who, | |
| what=what, | |
| _layer=layer, | |
| **kwargs) | |
| renpy.exports.shown_window() | |
| return renpy.display.screen.get_widget(screen, "what", layer) | |
| # Apply the transform. | |
| if transform: | |
| renpy.ui.at(transform) | |
| if two_window: | |
| # Opens say_two_window_vbox. | |
| renpy.ui.vbox(**merge_style('say_two_window_vbox', two_window_vbox_properties)) | |
| renpy.ui.window(**merge_style('say_who_window', who_window_properties)) | |
| handle_who() | |
| renpy.ui.window(**props["window"]) | |
| # Opens the say_vbox. | |
| renpy.ui.vbox(**merge_style('say_vbox', say_vbox_properties)) | |
| if not two_window: | |
| handle_who() | |
| rv = renpy.ui.text(what, **props["what"]) | |
| # Closes the say_vbox. | |
| renpy.ui.close() | |
| if two_window: | |
| # Closes the say_two_window_vbox. | |
| renpy.ui.close() | |
| if side_image: | |
| renpy.ui.image(side_image) | |
| renpy.exports.shown_window() | |
| return rv | |
| class SlowDone(object): | |
| delay = None | |
| def __init__(self, ctc, ctc_position, callback, interact, type, cb_args, delay): #@ReservedAssignment | |
| self.ctc = ctc | |
| self.ctc_position = ctc_position | |
| self.callback = callback | |
| self.interact = interact | |
| self.type = type | |
| self.cb_args = cb_args | |
| self.delay = delay | |
| def __call__(self): | |
| if self.ctc and self.ctc_position == "fixed": | |
| renpy.display.screen.show_screen("_ctc", _transient=True, ctc=self.ctc) | |
| renpy.exports.restart_interaction() | |
| if self.delay is not None: | |
| renpy.ui.pausebehavior(self.delay, True) | |
| renpy.exports.restart_interaction() | |
| for c in self.callback: | |
| c("slow_done", interact=self.interact, type=self.type, **self.cb_args) | |
| # This function takes care of repeatably showing the screen as part of | |
| # an interaction. | |
| def display_say( | |
| who, | |
| what, | |
| show_function, | |
| interact, | |
| slow, | |
| afm, | |
| ctc, | |
| ctc_pause, | |
| ctc_position, | |
| all_at_once, | |
| cb_args, | |
| with_none, | |
| callback, | |
| type, #@ReservedAssignment | |
| checkpoint=True, | |
| ctc_timedpause=None, | |
| ctc_force=False): | |
| if interact and (not renpy.game.preferences.skip_unseen) and (not renpy.game.context().seen_current(True)) and renpy.config.skipping == "fast": | |
| renpy.config.skipping = None | |
| # If we're in fast skipping mode, don't bother with say | |
| # statements at all. | |
| if interact and renpy.config.skipping == "fast": | |
| # Clears out transients. | |
| renpy.exports.with_statement(None) | |
| return | |
| # Figure out the callback(s) we want to use. | |
| if callback is None: | |
| if renpy.config.character_callback: | |
| callback = [ renpy.config.character_callback ] | |
| else: | |
| callback = [ ] | |
| if not isinstance(callback, list): | |
| callback = [ callback ] | |
| callback = renpy.config.all_character_callbacks + callback | |
| # Call the begin callback. | |
| for c in callback: | |
| c("begin", interact=interact, type=type, **cb_args) | |
| if renpy.exports.roll_forward_info(): | |
| roll_forward = False | |
| else: | |
| roll_forward = None | |
| # If we're just after a rollback or roll_forward, disable slow. | |
| after_rollback = renpy.game.after_rollback | |
| if after_rollback: | |
| slow = False | |
| # If we're committed to skipping this statement, disable slow. | |
| elif (renpy.config.skipping and | |
| (renpy.game.preferences.skip_unseen or | |
| renpy.game.context().seen_current(True))): | |
| slow = False | |
| # Figure out which pause we're on. (Or set the pause to None in | |
| # order to put us in all-at-once mode.) | |
| if not interact: | |
| all_at_once = True | |
| dtt = DialogueTextTags(what) | |
| if all_at_once: | |
| pause_start = [ dtt.pause_start[0] ] | |
| pause_end = [ len(dtt.text) ] | |
| pause_delay = [ dtt.pause_delay[-1] ] | |
| else: | |
| pause_start = dtt.pause_start | |
| pause_end = dtt.pause_end | |
| pause_delay = dtt.pause_delay | |
| for i, (start, end, delay) in enumerate(zip(pause_start, pause_end, pause_delay)): | |
| last_pause = (i == len(pause_start) - 1) | |
| # If we're going to do an interaction, then saybehavior needs | |
| # to be here. | |
| if interact: | |
| behavior = renpy.ui.saybehavior(allow_dismiss=renpy.config.say_allow_dismiss) | |
| else: | |
| behavior = None | |
| # The string to show. | |
| what_string = dtt.text | |
| # Figure out the CTC to use, if any. | |
| if last_pause: | |
| what_ctc = ctc | |
| else: | |
| if delay is not None: | |
| what_ctc = ctc_timedpause or ctc_pause | |
| else: | |
| what_ctc = ctc_pause | |
| if not (interact or ctc_force): | |
| what_ctc = None | |
| what_ctc = renpy.easy.displayable_or_none(what_ctc) | |
| if what_ctc is not None: | |
| what_ctc = what_ctc.parameterize(('ctc',), ()) | |
| if delay == 0: | |
| what_ctc = None | |
| # Create the callback that is called when the slow text is done. | |
| slow_done = SlowDone(what_ctc, ctc_position, callback, interact, type, cb_args, delay) | |
| # Run the show callback. | |
| for c in callback: | |
| c("show", interact=interact, type=type, **cb_args) | |
| # Show the text. | |
| what_text = show_function(who, what_string) | |
| if not isinstance(what_text, renpy.text.text.Text): #@UndefinedVariable | |
| raise Exception("The say screen (or show_function) must return a Text object.") | |
| if what_ctc and ctc_position == "nestled": | |
| what_text.set_ctc(what_ctc) | |
| # Update the properties of the what_text widget. | |
| what_text.start = start | |
| what_text.end = end | |
| what_text.slow = slow | |
| what_text.slow_done = slow_done | |
| for c in callback: | |
| c("show_done", interact=interact, type=type, **cb_args) | |
| if behavior and afm: | |
| behavior.set_afm_length(end - start) | |
| if not slow: | |
| slow_done() | |
| if interact: | |
| rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) | |
| # This is only the case if the user has rolled forward, {nw} happens, or | |
| # maybe in some other obscure cases. | |
| if rv is False: | |
| break | |
| if not last_pause: | |
| for i in renpy.config.say_sustain_callbacks: | |
| i() | |
| # Do the checkpoint and with None. | |
| if interact: | |
| if not dtt.no_wait: | |
| if checkpoint: | |
| renpy.exports.checkpoint(True) | |
| else: | |
| renpy.game.after_rollback = after_rollback | |
| if with_none is None: | |
| with_none = renpy.config.implicit_with_none | |
| if with_none: | |
| renpy.game.interface.do_with(None, None) | |
| for c in callback: | |
| c("end", interact=interact, type=type, **cb_args) | |
| # This is used to flag values that haven't been set by the user. | |
| NotSet = renpy.object.Sentinel("NotSet") | |
| class ADVCharacter(object): | |
| """ | |
| The character object contains information about a character. When | |
| passed as the first argument to a say statement, it can control | |
| the name that is displayed to the user, and the style of the label | |
| showing the name, the text of the dialogue, and the window | |
| containing both the label and the dialogue. | |
| """ | |
| # Properties beginning with what or window that are treated | |
| # specially. | |
| special_properties = [ | |
| 'what_prefix', | |
| 'what_suffix', | |
| 'who_prefix', | |
| 'who_suffix', | |
| 'show_function', | |
| ] | |
| voice_tag = None | |
| # When adding a new argument here, remember to add it to copy below. | |
| def __init__( | |
| self, | |
| name=NotSet, | |
| kind=None, | |
| **properties): | |
| if kind is None: | |
| kind = renpy.store.adv | |
| if name is not NotSet: | |
| properties["name"] = name | |
| # This grabs a value out of properties, and then grabs it out of | |
| # kind if it's not set. | |
| def v(n): | |
| if n in properties: | |
| return properties.pop(n) | |
| else: | |
| return getattr(kind, n) | |
| # Similar, but it grabs the value out of kind.display_args instead. | |
| def d(n): | |
| if n in properties: | |
| return properties.pop(n) | |
| else: | |
| return kind.display_args[n] | |
| self.name = v('name') | |
| self.who_prefix = v('who_prefix') | |
| self.who_suffix = v('who_suffix') | |
| self.what_prefix = v('what_prefix') | |
| self.what_suffix = v('what_suffix') | |
| self.show_function = v('show_function') | |
| self.predict_function = v('predict_function') | |
| self.condition = v('condition') | |
| self.dynamic = v('dynamic') | |
| self.screen = v('screen') | |
| self.mode = v('mode') | |
| self.voice_tag = v('voice_tag') | |
| if renpy.config.new_character_image_argument: | |
| if "image" in properties: | |
| self.image_tag = properties.pop("image") | |
| else: | |
| self.image_tag = kind.image_tag | |
| else: | |
| self.image_tag = None | |
| self.display_args = dict( | |
| interact = d('interact'), | |
| slow = d('slow'), | |
| afm = d('afm'), | |
| ctc = renpy.easy.displayable_or_none(d('ctc')), | |
| ctc_pause = renpy.easy.displayable_or_none(d('ctc_pause')), | |
| ctc_timedpause = renpy.easy.displayable_or_none(d('ctc_timedpause')), | |
| ctc_position = d('ctc_position'), | |
| all_at_once = d('all_at_once'), | |
| with_none = d('with_none'), | |
| callback = d('callback'), | |
| type = d('type'), | |
| ) | |
| if kind: | |
| self.who_args = kind.who_args.copy() | |
| self.what_args = kind.what_args.copy() | |
| self.window_args = kind.window_args.copy() | |
| self.show_args = kind.show_args.copy() | |
| self.cb_args = kind.cb_args.copy() | |
| else: | |
| self.who_args = { "substitute" : False } | |
| self.what_args = { "substitute" : False } | |
| self.window_args = { } | |
| self.show_args = { } | |
| self.cb_args = { } | |
| if not renpy.config.new_character_image_argument: | |
| if "image" in properties: | |
| self.show_args["image"] = properties.pop("image") | |
| if "slow_abortable" in properties: | |
| self.what_args["slow_abortable"] = properties.pop("slow_abortable") | |
| for k in list(properties): | |
| if "_" in k: | |
| prefix, suffix = k.split("_", 1) | |
| if prefix == "show": | |
| self.show_args[suffix] = properties[k] | |
| continue | |
| elif prefix == "cb": | |
| self.cb_args[suffix] = properties[k] | |
| continue | |
| elif prefix == "what": | |
| self.what_args[suffix] = properties[k] | |
| continue | |
| elif prefix == "window": | |
| self.window_args[suffix] = properties[k] | |
| continue | |
| elif prefix == "who": | |
| self.who_args[suffix] = properties[k] | |
| continue | |
| self.who_args[k] = properties[k] | |
| def copy(self, name=NotSet, **properties): | |
| return type(self)(name, kind=self, **properties) | |
| # This is called before the interaction. | |
| def do_add(self, who, what): | |
| return | |
| # This is what shows the screen for a given interaction. | |
| def do_show(self, who, what): | |
| return self.show_function( | |
| who, | |
| what, | |
| who_args=self.who_args, | |
| what_args=self.what_args, | |
| window_args=self.window_args, | |
| screen=self.screen, | |
| **self.show_args) | |
| # This is called after the last interaction is done. | |
| def do_done(self, who, what): | |
| return | |
| # This is called when an extend occurs, before the usual add/show | |
| # cycel. | |
| def do_extend(self): | |
| return | |
| # This is called to actually do the displaying. | |
| def do_display(self, who, what, **display_args): | |
| display_say(who, | |
| what, | |
| self.do_show, | |
| **display_args) | |
| # This is called to predict images that will be used by this | |
| # statement. | |
| def do_predict(self, who, what): | |
| return self.predict_function( | |
| who, | |
| what, | |
| who_args=self.who_args, | |
| what_args=self.what_args, | |
| window_args=self.window_args, | |
| screen=self.screen, | |
| **self.show_args) | |
| def resolve_say_attributes(self, predict): | |
| """ | |
| Deals with image attributes associated with the current say | |
| statement. | |
| """ | |
| attrs = renpy.exports.get_say_attributes() | |
| if not attrs: | |
| return | |
| if not self.image_tag: | |
| if not predict: | |
| raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,)) | |
| else: | |
| return | |
| tagged_attrs = (self.image_tag,) + attrs | |
| images = renpy.game.context().images | |
| # If image is showing already, resolve it, then show or predict it. | |
| if images.showing("master", (self.image_tag,)): | |
| new_image = images.apply_attributes("master", self.image_tag, tagged_attrs) | |
| if new_image is None: | |
| new_image = tagged_attrs | |
| if predict: | |
| images.predict_show(new_image) | |
| else: | |
| trans = renpy.config.say_attribute_transition | |
| if trans is not None: | |
| renpy.exports.with_statement(None) | |
| renpy.exports.show(new_image) | |
| if trans is not None: | |
| renpy.exports.with_statement(trans) | |
| else: | |
| # Otherwise, just record the attributes of the image. | |
| images.predict_show("master", tagged_attrs, show=False) | |
| def __str__(self): | |
| who = self.name | |
| # If dynamic is set, evaluate the name expression. | |
| if self.dynamic: | |
| who = renpy.python.py_eval(who) | |
| return who | |
| def __call__(self, what, interact=True, **kwargs): | |
| # Check self.condition to see if we should show this line at all. | |
| if not (self.condition is None or renpy.python.py_eval(self.condition)): | |
| return True | |
| self.resolve_say_attributes(False) | |
| old_side_image_attributes = renpy.store._side_image_attributes | |
| if self.image_tag: | |
| attrs = (self.image_tag,) + renpy.game.context().images.get_attributes("master", self.image_tag) | |
| else: | |
| attrs = None | |
| renpy.store._side_image_attributes = attrs | |
| if renpy.config.voice_tag_callback is not None: | |
| renpy.config.voice_tag_callback(self.voice_tag) | |
| try: | |
| if interact: | |
| renpy.exports.mode(self.mode) | |
| # Figure out the arguments to display. | |
| display_args = self.display_args.copy() | |
| display_args.update(kwargs) | |
| display_args["interact"] = display_args["interact"] and interact | |
| who = self.name | |
| # If dynamic is set, evaluate the name expression. | |
| if self.dynamic: | |
| who = renpy.python.py_eval(who) | |
| def sub(s, scope=None, force=False, translate=True): | |
| return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0] | |
| if who is not None: | |
| if renpy.config.new_substitutions: | |
| who_pattern = sub(self.who_prefix + "[[who]" + self.who_suffix) | |
| who = who_pattern.replace("[who]", sub(who)) | |
| else: | |
| who = self.who_prefix + who + self.who_suffix | |
| ctx = renpy.game.context() | |
| if (ctx.translate_language is not None) and (ctx.translate_identifier is not None): | |
| translate = False | |
| else: | |
| translate = True | |
| if renpy.config.new_substitutions: | |
| what_pattern = sub(self.what_prefix + "[[what]" + self.what_suffix) | |
| what = what_pattern.replace("[what]", sub(what, translate=translate)) | |
| else: | |
| what = self.what_prefix + what + self.what_suffix | |
| # Run the add_function, to add this character to the | |
| # things like NVL-mode. | |
| self.do_add(who, what) | |
| # Now, display the damned thing. | |
| self.do_display(who, what, cb_args=self.cb_args, **display_args) | |
| # Indicate that we're done. | |
| self.do_done(who, what) | |
| # Finally, log this line of dialogue. | |
| if who and isinstance(who, (str, unicode)): | |
| renpy.exports.log(who) | |
| renpy.exports.log(what) | |
| renpy.exports.log("") | |
| finally: | |
| if interact: | |
| renpy.store._side_image_attributes = old_side_image_attributes | |
| def predict(self, what): | |
| self.resolve_say_attributes(True) | |
| old_side_image_attributes = renpy.store._side_image_attributes | |
| if self.image_tag: | |
| attrs = ( self.image_tag, ) + renpy.game.context().images.get_attributes("master", self.image_tag) | |
| else: | |
| attrs = None | |
| renpy.store._side_image_attributes = attrs | |
| try: | |
| if self.dynamic: | |
| who = "<Dynamic>" | |
| else: | |
| who = self.name | |
| return self.do_predict(who, what) | |
| finally: | |
| renpy.store._side_image_attributes = old_side_image_attributes | |
| def will_interact(self): | |
| if not (self.condition is None or renpy.python.py_eval(self.condition)): | |
| return False | |
| return self.display_args['interact'] | |
| def Character(name=NotSet, kind=None, **properties): | |
| """ | |
| :doc: character | |
| :args: (name, kind=adv, **args) | |
| :name: Character | |
| Creates and returns a Character object, which controls the look | |
| and feel of dialogue and narration. | |
| `name` | |
| If a string, the name of the character for dialogue. When | |
| `name` is ``None``, display of the name is omitted, as for | |
| narration. | |
| `kind` | |
| The Character to base this Character off of. When used, the | |
| default value of any argument not supplied to this Character | |
| is the value of that argument supplied to `kind`. This can | |
| be used to define a template character, and then copy that | |
| character with changes. | |
| **Linked Image** | |
| An image tag may be associated with a Character. This allows a | |
| say statement involving this character to display an image with | |
| the tag, and also allows Ren'Py to automatically select a side | |
| image to show when this character speaks. | |
| `image` | |
| A string giving the image tag that is linked with this | |
| character. | |
| **Voice Tag** | |
| If a voice tag is assign to a Character, the voice files that are | |
| associated with it, can be muted or played in the preference | |
| screen. | |
| `voice_tag` | |
| A String that enables the voice file associated with the | |
| Character to be muted or played in the 'voice' channel. | |
| **Prefixes and Suffixes.** | |
| These allow a prefix and suffix to be applied to the name of the | |
| character, and to the text being shown. This can be used, for | |
| example, to add quotes before and after each line of dialogue. | |
| `what_prefix` | |
| A string that is prepended to the dialogue being spoken before | |
| it is shown. | |
| `what_suffix` | |
| A string that is appended to the dialogue being spoken before | |
| it is shown. | |
| `who_prefix` | |
| A string that is prepended to the name of the character before | |
| it is shown. | |
| `who_suffix` | |
| A string that is appended to the name of the character before | |
| it is shown. | |
| **Changing Name Display.** | |
| These options help to control the display of the name. | |
| `dynamic` | |
| If true, then `name` should be a string containing a python | |
| expression. That string will be evaluated before each line | |
| of dialogue, and the result used as the name of the character. | |
| **Controlling Interactions.** | |
| These options control if the dialogue is displayed, if an | |
| interaction occurs, and the mode that is entered upon display. | |
| `condition` | |
| If given, this should be a string containing a python | |
| expression. If the expression is false, the dialogue | |
| does not occur, as if the say statement did not happen. | |
| `interact` | |
| If true, the default, an interaction occurs whenever the | |
| dialogue is shown. If false, an interaction will not occur, | |
| and additional elements can be added to the screen. | |
| `mode` | |
| A string giving the mode to enter when this character | |
| speaks. See the section on :ref:`modes <modes>` for more details. | |
| `callback` | |
| A function that is called when events occur while the | |
| character is speaking. See the section on | |
| :ref:`character-callbacks` fore more information. | |
| **Click-to-continue.** | |
| A click-to-continue indicator is displayed once all the text has | |
| finished displaying, to prompt the user to advance. | |
| `ctc` | |
| A Displayable to use as the click-to-continue indicator, unless | |
| a more specific indicator is used. | |
| `ctc_pause` | |
| A Displayable to use a the click-to-continue indicator when the | |
| display of text is paused by the {p} or {w} text tags. | |
| `ctc_timedpause` | |
| A Displayable to use a the click-to-continue indicator when the | |
| display of text is paused by the {p=} or {w=} text tags. When | |
| None, this takes its default from ctc_pause, use ``Null()`` | |
| when you want a ctc_pause but no ctc_timedpause. | |
| `ctc_position` | |
| Controls the location of the click-to-continue indicator. If | |
| ``"nestled"``, the indicator is displayed as part of the text | |
| being shown, immediately after the last character. If ``"fixed"``, | |
| the indicator is added to the screen, and its position is | |
| controlled by the position style properties. | |
| **Screens.** | |
| The display of dialogue uses a :ref:`screen <screens>`. These arguments | |
| allow you to select that screen, and to provide arguments to it. | |
| `screen` | |
| The name of the screen that is used to display the dialogue. | |
| Keyword arguments beginning with ``show_`` have the prefix | |
| stripped off, and are passed to the screen as arguments. For | |
| example, the value of ``show_side_image`` will become the | |
| value of the ``side_image`` variable in the screen. | |
| Some useful ``show_`` variables implemented by the default screens are: | |
| `show_side_image` | |
| When given a Displayable, shows that displayable when the | |
| dialogue is shown. The position of that displayable is | |
| controlled by its position properties. This is often used | |
| to show an image of the speaking character to the side | |
| of the dialogue. | |
| `show_two_window` | |
| If true, restructures the layout so that the name of the | |
| character is placed in one window, and the dialogue text in a | |
| second window. | |
| `show_layer` | |
| If given, this should be a string giving the name of the layer | |
| to show the "say" screen on. | |
| **Styling Text and Windows.** | |
| Keyword arguments beginning with ``who_``, ``what_``, and | |
| `window_`` have their prefix stripped, and are used to :ref:`style | |
| <styles>` the character name, the spoken text, and the window | |
| containing both, respectively. | |
| For example, if a character is given the keyword argument | |
| ``who_color="#c8ffc8"``, the color of the character's name is | |
| changed, in this case to green. ``window_background="frame.png"`` | |
| sets the background of the window containing this character's | |
| dialogue. | |
| The style applied to the character name, spoken text, and window | |
| can also be set this way, using the `who_style`, `what_style`, and | |
| `window_style` arguments, respectively. | |
| """ | |
| if kind is None: | |
| kind = renpy.store.adv | |
| return type(kind)(name, kind=kind, **properties) | |
| def DynamicCharacter(name_expr, **properties): | |
| return Character(name_expr, dynamic=True, **properties) |