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| #!/usr/bin/env python | |
| # This file is part of Ren'Py. The license below applies to Ren'Py only. | |
| # Games and other projects that use Ren'Py may use a different license. | |
| # Copyright 2004-2022 Tom Rothamel <pytom@bishoujo.us> | |
| # | |
| # Permission is hereby granted, free of charge, to any person | |
| # obtaining a copy of this software and associated documentation files | |
| # (the "Software"), to deal in the Software without restriction, | |
| # including without limitation the rights to use, copy, modify, merge, | |
| # publish, distribute, sublicense, and/or sell copies of the Software, | |
| # and to permit persons to whom the Software is furnished to do so, | |
| # subject to the following conditions: | |
| # | |
| # The above copyright notice and this permission notice shall be | |
| # included in all copies or substantial portions of the Software. | |
| # | |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
| # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
| # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
| # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| from __future__ import print_function, absolute_import | |
| import os | |
| import sys | |
| import warnings | |
| # Functions to be customized by distributors. ################################ | |
| def path_to_gamedir(basedir, name): | |
| """ | |
| Returns the absolute path to the directory containing the game | |
| scripts an assets. (This becomes config.gamedir.) | |
| `basedir` | |
| The base directory (config.basedir) | |
| `name` | |
| The basename of the executable, with the extension removed. | |
| """ | |
| # A list of candidate game directory names. | |
| candidates = [ name ] | |
| # Add candidate names that are based on the name of the executable, | |
| # split at spaces and underscores. | |
| game_name = name | |
| while game_name: | |
| prefix = game_name[0] | |
| game_name = game_name[1:] | |
| if prefix == ' ' or prefix == '_': | |
| candidates.append(game_name) | |
| # Add default candidates. | |
| candidates.extend([ 'game', 'data', 'launcher/game' ]) | |
| # Take the first candidate that exists. | |
| for i in candidates: | |
| if i == "renpy": | |
| continue | |
| gamedir = os.path.join(basedir, i) | |
| if os.path.isdir(gamedir): | |
| break | |
| else: | |
| gamedir = basedir | |
| return gamedir | |
| def path_to_common(renpy_base): | |
| """ | |
| Returns the absolute path to the Ren'Py common directory. | |
| `renpy_base` | |
| The absolute path to the Ren'Py base directory, the directory | |
| containing this file. | |
| """ | |
| return renpy_base + "/renpy/common" | |
| def path_to_saves(gamedir, save_directory=None): | |
| """ | |
| Given the path to a Ren'Py game directory, and the value of config. | |
| save_directory, returns absolute path to the directory where save files | |
| will be placed. | |
| `gamedir` | |
| The absolute path to the game directory. | |
| `save_directory` | |
| The value of config.save_directory. | |
| """ | |
| import renpy # @UnresolvedImport | |
| if save_directory is None: | |
| save_directory = renpy.config.save_directory | |
| save_directory = renpy.exports.fsencode(save_directory) | |
| # Makes sure the permissions are right on the save directory. | |
| def test_writable(d): | |
| try: | |
| fn = os.path.join(d, "test.txt") | |
| open(fn, "w").close() | |
| open(fn, "r").close() | |
| os.unlink(fn) | |
| return True | |
| except Exception: | |
| return False | |
| # Android. | |
| if renpy.android: | |
| paths = [ | |
| os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"), | |
| os.path.join(os.environ["ANDROID_PRIVATE"], "saves"), | |
| os.path.join(os.environ["ANDROID_PUBLIC"], "saves"), | |
| ] | |
| for rv in paths: | |
| if os.path.isdir(rv) and test_writable(rv): | |
| break | |
| else: | |
| rv = paths[-1] | |
| print("Saving to", rv) | |
| return rv | |
| if renpy.ios: | |
| from pyobjus import autoclass # type: ignore | |
| from pyobjus.objc_py_types import enum # type: ignore | |
| NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9) | |
| NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1) | |
| NSFileManager = autoclass('NSFileManager') | |
| manager = NSFileManager.defaultManager() | |
| url = manager.URLsForDirectory_inDomains_( | |
| NSSearchPathDirectory.NSDocumentDirectory, | |
| NSSearchPathDomainMask.NSUserDomainMask, | |
| ).lastObject() | |
| # url.path seems to change type based on iOS version, for some reason. | |
| try: | |
| rv = url.path().UTF8String() | |
| except Exception: | |
| rv = url.path.UTF8String() | |
| if isinstance(rv, bytes): | |
| rv = rv.decode("utf-8") | |
| print("Saving to", rv) | |
| return rv | |
| # No save directory given. | |
| if not save_directory: | |
| return os.path.join(gamedir, "saves") | |
| if "RENPY_PATH_TO_SAVES" in os.environ: | |
| return os.environ["RENPY_PATH_TO_SAVES"] + "/" + save_directory | |
| # Search the path above Ren'Py for a directory named "Ren'Py Data". | |
| # If it exists, then use that for our save directory. | |
| path = renpy.config.renpy_base | |
| while True: | |
| if os.path.isdir(path + "/Ren'Py Data"): | |
| return path + "/Ren'Py Data/" + save_directory | |
| newpath = os.path.dirname(path) | |
| if path == newpath: | |
| break | |
| path = newpath | |
| # Otherwise, put the saves in a platform-specific location. | |
| if renpy.macintosh: | |
| rv = "~/Library/RenPy/" + save_directory | |
| return os.path.expanduser(rv) | |
| elif renpy.windows: | |
| if 'APPDATA' in os.environ: | |
| return os.environ['APPDATA'] + "/RenPy/" + save_directory | |
| else: | |
| rv = "~/RenPy/" + renpy.config.save_directory | |
| return os.path.expanduser(rv) | |
| else: | |
| rv = "~/.renpy/" + save_directory | |
| return os.path.expanduser(rv) | |
| # Returns the path to the Ren'Py base directory (containing common and | |
| # the launcher, usually.) | |
| def path_to_renpy_base(): | |
| """ | |
| Returns the absolute path to thew Ren'Py base directory. | |
| """ | |
| renpy_base = os.path.dirname(os.path.realpath(sys.argv[0])) | |
| renpy_base = os.path.abspath(renpy_base) | |
| return renpy_base | |
| ############################################################################## | |
| android = ("ANDROID_PRIVATE" in os.environ) | |
| # Android requires us to add code to the main module, and to command some | |
| # renderers. | |
| if android: | |
| __main__ = sys.modules["__main__"] | |
| __main__.path_to_gamedir = path_to_gamedir # type: ignore | |
| __main__.path_to_renpy_base = path_to_renpy_base # type: ignore | |
| __main__.path_to_common = path_to_common # type: ignore | |
| __main__.path_to_saves = path_to_saves # type: ignore | |
| def main(): | |
| renpy_base = path_to_renpy_base() | |
| sys.path.append(renpy_base) | |
| # Ignore warnings. | |
| warnings.simplefilter("ignore", DeprecationWarning) | |
| # Start Ren'Py proper. | |
| try: | |
| import renpy.bootstrap | |
| except ImportError: | |
| print("Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py", file=sys.stderr) | |
| print("correctly, preserving the directory structure.", file=sys.stderr) | |
| raise | |
| renpy.bootstrap.bootstrap(renpy_base) | |
| if __name__ == "__main__": | |
| main() |