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multiple 4k movie sprites terminate game without traceback #1908

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trajano opened this issue Jun 26, 2019 · 5 comments
Closed

multiple 4k movie sprites terminate game without traceback #1908

trajano opened this issue Jun 26, 2019 · 5 comments

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@trajano
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trajano commented Jun 26, 2019

I was attempting instead of having two different set of movie sprites for full body vs close up, I was just going to use one large one and just use the transforms to pick and choose the parts I want to show and animate the transition so it looks like it is zooming it from far to close up.

To do this, I use 4K portait sized (1920x2160 resolution) movies. Just to test the limits of Ren'py.

When I attempted to use this, the game just crashes. It's likely a memory issue, but generally Ren'py gives a traceback for errors before. However, in this specific scenario it just terminates with no trace back or log message.

trajano added a commit to trajano/MyRenPyTest that referenced this issue Jun 26, 2019
Game dies when the second character appears.

renpy/renpy#1908
@renpytom
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renpytom commented Jun 26, 2019

It tries, but it's not invincible. I'm not going to treat this as a bug.

@trajano
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trajano commented Jun 26, 2019

It's more of a nice to have, since it saves having to render two sets but if it can't be done then it can't be done.

Mind you I am running on a PC with 32GB of RAM and a GTX 1060 video card,

@renpytom
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renpytom commented Jun 26, 2019

And none of that matters, since on Windows you're limited to 2GB, because Ren'Py isn't a 64-bit app yet.

@trajano
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trajano commented Jun 26, 2019

Oh! I didn't realize that Ren'py wasn't 64-bit. That changes a few design decisions then.

@trajano
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trajano commented Jun 26, 2019

Anyway I'll continue the threada on the forum https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=55795&p=513867#p513867

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