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multiple 4k movie sprites terminate game without traceback #1908
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Game dies when the second character appears. renpy/renpy#1908
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It tries, but it's not invincible. I'm not going to treat this as a bug. |
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It's more of a nice to have, since it saves having to render two sets but if it can't be done then it can't be done. Mind you I am running on a PC with 32GB of RAM and a GTX 1060 video card, |
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And none of that matters, since on Windows you're limited to 2GB, because Ren'Py isn't a 64-bit app yet. |
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Oh! I didn't realize that Ren'py wasn't 64-bit. That changes a few design decisions then. |
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Anyway I'll continue the threada on the forum https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=55795&p=513867#p513867 |
trajano commentedJun 26, 2019
I was attempting instead of having two different set of movie sprites for full body vs close up, I was just going to use one large one and just use the transforms to pick and choose the parts I want to show and animate the transition so it looks like it is zooming it from far to close up.
To do this, I use 4K portait sized (1920x2160 resolution) movies. Just to test the limits of Ren'py.
When I attempted to use this, the game just crashes. It's likely a memory issue, but generally Ren'py gives a traceback for errors before. However, in this specific scenario it just terminates with no trace back or log message.
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