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Shader error: 'highp' : precision is not supported in fragment shader #1963
I just got a report from a RenPyWeb user getting this on a tablet:
I requested more info on the hardware, but looking at the code, it sounds like Ren'Py assumes 'highp' is available everywhere.
In the OpenGL wikibooks I wrote a few years back, I used this kind of boilerplate:
Not sure how current this is in 2019.
The hardware is a Huawei Mediapad 10 Link running Android 4.4.
I asked the user if they can test with a RAPT version for comparison just to make sure.
The user (who decided not to comment here, so I'll proxy) couldn't compare with RAPT since RAPT now requires Android 5.0 (since 7.2 or 7.3 AFAICS, I didn't find the info in the Ren'Py changelog).