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Perspective True on screens layer breaks buttons. #2920
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I'll see what I can do, but this is something I'll work on after 7.4.7 is out. I suspect it will work in some but not all cases. One thing you can do is to enable perspective on a per-screen basis: |
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Yeah. And could also define a layer just for a say screen as well that keeps all the buttons on the screens layer as well. And I know it's probably a technical hurdle likely requiring something that checks can project the mouse position in to the 3D space. But never been a fan of telling ppl they can't do something or have to a big setup for a thing to work. So it'd be appreciated for sure. But yeah, 7.4.7 comes first. |
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Actually might not be necessary. Having a character use show_layer to put the say screen on a layer other than the screens layer works just as well. Included instructions on how to do that with my new kinetic text tags stuff. So people should be able to know how to work around the issue. But if you do find a way to fix it, I'm sure it'd be cool to see. I'll leave the issue open if it helps, but you're free to close it if it's not something you care to worry about.
Maybe I should've had it just do a 0 time render upon first rendering instead of instantiation? You're free to look it over if you want. https://github.com/SoDaRa/Kinetic-Text-Tags/blob/main/game/atl_text_tag.rpy |
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Can you take a look at 7.4.8 when it comes it? There was a fix to atl_st_offset that probably has the effect of making it 0 in most cases. |
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Since I think it might be related I post it here: there is also issues when displaying screens on the "master" layer when perspective is enabled. (The idea was to have clickable characters so the player can choose whom to speak to).. Buttons become unclickable if their x/y pos is set, whereas they capture every click if xpos and ypos are not set. (Renpy version 7.4.8.1895). |
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Is there any update of this bug? |
SoDaRa commentedJul 20, 2021
If you use:
to enable 3D stage stuff on the screens layer, then all buttons on that layer are unclickable. You can still progress dialogue thankfully, but you can't quit the game through the confirm screen or navigate the game menu until you call:
to reset it back to normal.
I know this is pretty niche but I am making text tags that accept atl to do text effects, so being able to do 3D stage ATLs on text would be very nice.
GiswfrPWrI.mp4
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