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gles: handle GPUs that do not support highp #1965
I'll take care of the gl2 stuff - right now, it's what I'm concentrating on, and I'd like to focus my efforts on it without having to worry about pull requests to it.
Were you able to get master running? I've seen a few graphical glitches on the old gl renderer (probably due to the change to us the new 4x4 Matrix implementation), but I'm able to get it to run and render most games. So if you're not able to run master, that's a problem.
Both make sense. The plan is to let the creator opt in to gl2 for a bit.
Note that the Ren'Py gl backend already uses OpenGL ES 2 - the point of Ren'Py's gl2 renderer is to take better advantage of features that weren't in the gl1 fixed-function stack. (Also, to move Ren'Py from quads to meshes.)