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Commits on Nov 18, 2010
  1. too many zerostoo many zeros

    phire committed Nov 18, 2010
  2. fixed stray paste.

    phire committed Nov 18, 2010
  3. Reverted to using libpng instead of the pngdec sprx.

    phire committed Nov 18, 2010
    I like using code that I know works.
Commits on Nov 16, 2010
  1. There, it works

    phire committed Nov 16, 2010
  2. Blending and viewports

    phire committed Nov 16, 2010
  3. This should make things tidier.

    phire committed Nov 16, 2010
    Moved screen init and other rsx stuff out of main.c
  4. Lets make this more flexable.

    phire committed Nov 16, 2010
Commits on Nov 15, 2010
  1. Moved rest of libreality

    phire committed Nov 15, 2010
  2. Added transparent png.

    phire committed Nov 15, 2010
  3. Added Shaders.

    phire committed Nov 15, 2010
  4. Blending and z control.

    phire committed Nov 15, 2010
  5. Culling

    phire committed Nov 15, 2010
  6. Viewpoint translate and scale.

    phire committed Nov 15, 2010
  7. Well there is support for textures,

    phire committed Nov 15, 2010
    but someone is going to murder me if they ever work out how hard it is to use.
  8. Fragment Shaders.

    phire committed Nov 15, 2010
  9. Texture cordinates and viewport

    phire committed Nov 15, 2010
  10. Clear Depth value.

    phire committed Nov 15, 2010
  11. Removed crt1.c.

    Parlane committed Nov 15, 2010
  12. realityLoadVertexProgram

    phire committed Nov 15, 2010
Commits on Nov 14, 2010
  1. Fixed camera sample.

    Parlane committed Nov 14, 2010
  2. PS3Load v0.2: Supports zips now

    AerialX committed Nov 14, 2010
  3. Fix prototype of sys_lwmutex_lock()

    zeldin committed Nov 14, 2010
    The prototype of sys_lwmutex_lock() was wrong, it should have
    a timeout parameter as well (0 for infinite timeout).
Commits on Nov 13, 2010