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cocos2d for iPhone

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Octocat-spinner-32 Chipmunk
Octocat-spinner-32 Resources
Octocat-spinner-32 cocos2d-port.xcodeproj
Octocat-spinner-32 cocos2d
Octocat-spinner-32 tests
Octocat-spinner-32 AUTHORS
Octocat-spinner-32 CHANGELOG
Octocat-spinner-32 DONORS
Octocat-spinner-32 LICENSE
Octocat-spinner-32 LICENSE.artwork
Octocat-spinner-32 LICENSE.chipmunk
Octocat-spinner-32 README
Octocat-spinner-32 doxygen.config
README
cocos2d for iPhone
------------------

cocos2d for iPhone[1] is a framework for building 2D games, demos, and other
graphical/interactive applications. It is based on the cocos2d [2] (python)
design:
  it uses the same API and design, but instead of using python it uses objective-c.


Main features
    * Scene management (workflow)
    * Transitions between scenes
    * Sprites
    * Actions
    * Basic menus and buttons
    * Integrated Chipmunk 2d physics engine
    * Particle system
    * Text rendering support
    * Texture Atlas support
    * Tile Map support
    * Touch/Accelerometer support
    * Portrait and Landscape mode
    * Integrated Pause/Resume
    * Language: objective-c
    * Open Source
    * OpenGL ES 1.1 based 


This library does not work with the toolchain, but it
should be easy to port it to it.


Build Requeriments
------------------

Mac OS X 10.5.3, Xcode 3.1, iPhone OS 2.0, Beta 8 release or later


Runtime Requirements
--------------------

Mac OS X 10.5.3, iPhone OS 2.0, Beta 8 release or later



[1] http://code.google.com/p/cocos2d-iphone
[2] http://www.cocos2d.org
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