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Commits on Mar 13, 2012
  1. @master-lincoln

    Merge pull request #896 from Shishioh/develop

    master-lincoln authored
    Portuguese update;
  2. @Shishioh

    Portuguese update;

    Shishioh authored
Commits on Mar 12, 2012
  1. @Maescool
  2. @Maescool
  3. @Maescool

    Added pre-game dowloader.

    Maescool authored
    Necessary native libs and offloaded background sounds to mojamdir (appdir).
    Loading background music from offloaded dir.
    ATTENTION: startup component is no longer MojamComponent but MojamStartup !!!!!
  4. @master-lincoln

    Merge pull request #885 from spidernetlabs/develop

    master-lincoln authored
    Updated texts.txt and texts_it.txt
  5. @spidernetlabs
  6. @spidernetlabs
  7. @master-lincoln

    Merge pull request #891 from Flet/flame

    master-lincoln authored
    added flamethrower weapon and console command to load it
  8. @Flet
  9. @Flet

    Merge pull request #890 from Flet/allweapons

    Flet authored
    adding allweapons console command to give all weapons
  10. @Flet
  11. @Maescool

    Merge pull request #889 from fierydrake/develop

    Maescool authored
    Fix issue #89: player ported to top-left of map
  12. @Maescool

    Merge pull request #844 from Tipaa/feature/weapons

    Maescool authored
    Commit: Added console weapon commands, added Machete, Cannon, Melee, Elephantgun
  13. @fierydrake

    Fix issue #89: player ported to top-left of map

    fierydrake authored
    Cause was placing an active mouse cursor at the direct
    center of the character (causing the aim vector to have
    no direction) AND firing.
    
    You get warning output even if you aren't firing, but
    you suffer no ill effect. If you are firing, then
    you get ported to the top-left of the map.
    
    Fix is not to update aim vector if the mouse is at
    the center of the character.
Commits on Mar 11, 2012
  1. @master-lincoln

    Merge pull request #886 from Tipaa/issue/lang-select

    master-lincoln authored
    Language Menu on first startup
  2. @Tipaa

    Undone AL bypass, oops

    Tipaa authored
  3. @Tipaa

    Cleaned up slightly

    Tipaa authored
  4. @Tipaa
  5. @spidernetlabs
Commits on Mar 10, 2012
  1. @Tipaa

    Synced

    Tipaa authored
  2. @Ankkah

    Merge pull request #883 from RaXaR/develop

    Ankkah authored
    Tweaked some walltiles. Add 3 new ones.
  3. @Flet

    Merge pull request #884 from Flet/levelist

    Flet authored
    fixing level select so player can actually join a game :P
  4. @Flet

    fixing level select so player can actually join a game :P

    Flet authored
    also added setTCPNoDelay(true) for sockets... might help MP
  5. @RaXaR
  6. @Maescool

    Merge pull request #882 from RaXaR/turret

    Maescool authored
    Couldn't get used to the desaturated look.
  7. @Maescool

    Levellist should not be loaded on startup, will be loaded when needed.

    Maescool authored
    Added space to debug message..
  8. @RaXaR
Commits on Mar 9, 2012
  1. @master-lincoln
  2. @Tipaa
  3. @master-lincoln

    Merge pull request #879 from joeyismusic/patch-1

    master-lincoln authored
    Update src/com/mojang/mojam/MojamComponent.java
  4. @master-lincoln
  5. @joeyismusic
  6. @master-lincoln

    Merge pull request #878 from hammy55/turret-health-bug-fix

    master-lincoln authored
    Turret Health and Placement Bug Fix (Issue #848)
  7. @hammy55

    Turret Health and Placement Bug Fix (Issue #848)

    hammy55 authored
    Fix for Issue #848: When a turret was placed the
    makeUpgradeableWithCosts() and thus the upgradeComplete() methods were
    called unnecesarily, causing the turrets maxHealth to be incremented
    by 10 and its heath to reset. This was fixed by moving the makeUpgradable
    call from init to the constructor similar to the harvester.
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