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This repository has been archived by the owner on Jun 8, 2022. It is now read-only.
At a guess, this is OpenGL, and the program creates a new context when creating the fullscreen window. Textures are associated with a single context, and so would need to be reloaded under those circumstances.
I thought we already did a save/load-routine to get to full-screen at all? Are savegames broken for the EMI Demo? (Yeah, I know, there's no UI for savegames there at all, so it's probably not well tested).
Using alt+enter to go from windowed to fullscreen or fullscreen to windowed cause a change in texture behavior. Shown here:
(Note: This is shown using the pending lighting fixes, but the same texture issues happen in current master.)
Guybrush seems to be textured using the current set's background image, but all other models seem to loose their textures and only be solid colored.
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