AniMiku Renderer Copyright (c) 2014 Justin Byers
AniMiku is a custom rendering engine and concert management system built on DirectX 10. It allows anyone to utilize models, motion data and audio to easily create live renders for holographic effect concerts, originally aimed at the VOCALOID community. More info at http://animiku.com
AniMiku is licensed under the GNU GPL v3. See the LICENSING file for more information.
Built with DirectX 10 SDK (June 2010) and Qt 5.1.0. Projects in VS2013 format. Requires VS2013 Qt Add-in
Development on the AniMiku project was ended October 2014. The latest version of the engine (the same I used at my NekoCon 15 and Tora-Con 2013 concerts) and the prototype improved UI built on Qt is now released open source under the GPL v3.
AniMiku uses the Bullet Physics Library. Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/