SDL Port of the GPUOpen VMA Sample
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README.md

vma_sample_sdl

Unofficial SDL Port of the GPUOpen VMA Sample

OS Support

  • Windows
  • Linux
  • MacOS

TODO

  • Port Tests.h/cpp
  • Correct problem on macOS with texture showing up black

Notes

  • To compile the demo it is required that you have the lunarg vulkan sdk installed.
  • MacOS users will have to manually set the required environment variables, please consult the lunarg getting started guide

The GPUOpen Vulkan Memory Allocator can be found here

License: MIT