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This repository was archived by the owner on May 5, 2025. It is now read-only.

Releases: reyyghi/rhd_garage

v1.4.2

11 Sep 14:42
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What's Changed

  • Removed Police Seizure Feature
    The feature allowing police to seize vehicles has been removed from this script.

  • Removed Garage Creation Feature
    Garage creation is no longer handled by this script. It will be managed by the rhd_garage_creator (not yet released). Stay tuned for updates regarding this tool.

  • Updated Vehicle List UI
    The vehicle list UI has been revamped. It no longer uses the context menu, but a more modern and user-friendly interface.

  • Using lib.class to Handle Garage Functions
    All garage-related functions are now managed through lib.class, resulting in cleaner and more modular code structure.

⚠️ Important:

  • Using a Separate SQL Table user_vehicles
    This script now uses its own SQL table, user_vehicles, to store player vehicle data. We have provided an SQL script to integrate the user_vehicles table with either the owned_vehicles or player_vehicles tables (the integration table is not yet created).

    ⚠️ Note: If your server's player vehicle table structure differs from the default one, you will need to adjust it manually to ensure proper integration.

v1.4.1

24 Aug 20:45
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What's Changed

  • Fixed job vehicleshop issue checking job access (#41)
  • Fixed an issue where exiting the job vehicle shop menu and the preview vehicle entity was not deleted and the player camera became stuck.
  • Removed some unused functions in utils.lua
  • Added a new parameter to the function for opening the garage,, ignoreDist, which controls whether the distance between the player coordinates and the existing spawn point coordinates should be taken into account. (#40) (#34)

Full Changelog: v1.4.0...v1.4.1

v1.4.0

17 Jul 12:34
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What's Changed

  • vehicle preview types, invincible preview vehicles by @MrAalen in #37
  • changed several spawn point creation functions so that you can change the model and type of vehicle when creating a spawn point
  • Added new feature: work vehicle shop
  • Fixed /reloadcache command issue
  • Fixed insurance issue when vehicle explodes or sinks in water
  • Added configuration for work vehicle shop
  • Change the title on the vehicle list menu

New Contributors

Full Changelog: v1.3.9...v1.4.0

v1.3.9

08 Jul 02:41
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Full Changelog: v1.3.8...v1.3.9

v1.3.8

07 Jul 08:31
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What's Changed

  • Change the file extension in data/ to json
  • Fixed error in bridge/houses/qb.lua
  • Fixed an issue with creating spawn points in water
  • Added several new functions and features to garage creation
  • Replaced /listgarage & /creategarage commands with /garagelist

Full Changelog: v1.3.5...v1.3.8

v1.3.5

11 Apr 15:55
3529a56
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What's Changed

  • added bridges for radial menu, phone and housing and created functions to retrieve vehicle data from each framework
  • moving utils from modules to shared
  • added 2 new modules to create spawn points and peds
  • added a new feature when creating a garage, namely selecting interactions to access the garage
  • added a new feature to create vehicle spawn points
  • added some functions to the utility
  • delete old garage data

Full Changelog: v1.3.4...v1.3.5

v1.3.4

20 Feb 12:26
b81be3f
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What's Changed

  • client/police_impound: fix job checking & add vehicle preview
  • client/creator: fix data not loaded
  • server/dbformat: fix ambigous column
  • fix setvehicle plate
  • Update README.md
  • update sql

Full Changelog: v1.3.3...v1.3.4

v1.3.3

02 Feb 01:33
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What's Changed

  • Update rhd_garage.policeimpound.sql
  • ridge/qb/server: Fix nil value vehicle data
  • update creator.lua
  • Update storage.lua
  • fix typo Gangcheck
  • zone synchronization using the statebag system
  • refactor spawn functions: added plate checking
  • checking the resource that triggered the event
  • rafactor(bridge/qb/server): remove phoneType
  • added plate & driver checking
  • added entity checking
  • update police impound configuration
  • added depot price checking for qbcore
  • rhd_garage : Update storage.lua by @MahesKanoko999 in #30

Full Changelog: v1.3.2...v1.3.3

v1.3.2

20 Jan 19:16
6b266d4
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Full Changelog: v1.3.1...v1.3.2

v1.3.1

17 Jan 08:23
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What's Changed

  • Fix: spawn server and client side by @MahesKanoko999 in #21
  • Fix: correct the typo
  • Update: export to rhd_radialmenu

New Contributors

Full Changelog: v1.3.0...v1.3.1