Releases: reyyghi/rhd_garage
v1.4.2
What's Changed
-
Removed Police Seizure Feature
The feature allowing police to seize vehicles has been removed from this script. -
Removed Garage Creation Feature
Garage creation is no longer handled by this script. It will be managed by therhd_garage_creator (not yet released). Stay tuned for updates regarding this tool. -
Updated Vehicle List UI
The vehicle list UI has been revamped. It no longer uses the context menu, but a more modern and user-friendly interface. -
Using
lib.classto Handle Garage Functions
All garage-related functions are now managed throughlib.class, resulting in cleaner and more modular code structure.
⚠️ Important:
-
Using a Separate SQL Table
user_vehicles
This script now uses its own SQL table,user_vehicles, to store player vehicle data. We have provided an SQL script to integrate theuser_vehiclestable with either theowned_vehiclesorplayer_vehiclestables (the integration table is not yet created).⚠️ Note: If your server's player vehicle table structure differs from the default one, you will need to adjust it manually to ensure proper integration.
v1.4.1
What's Changed
- Fixed job vehicleshop issue checking job access (#41)
- Fixed an issue where exiting the job vehicle shop menu and the preview vehicle entity was not deleted and the player camera became stuck.
- Removed some unused functions in utils.lua
- Added a new parameter to the function for opening the garage,, ignoreDist, which controls whether the distance between the player coordinates and the existing spawn point coordinates should be taken into account. (#40) (#34)
Full Changelog: v1.4.0...v1.4.1
v1.4.0
What's Changed
- vehicle preview types, invincible preview vehicles by @MrAalen in #37
- changed several spawn point creation functions so that you can change the model and type of vehicle when creating a spawn point
- Added new feature: work vehicle shop
- Fixed /reloadcache command issue
- Fixed insurance issue when vehicle explodes or sinks in water
- Added configuration for work vehicle shop
- Change the title on the vehicle list menu
New Contributors
Full Changelog: v1.3.9...v1.4.0
v1.3.9
v1.3.8
What's Changed
- Change the file extension in data/ to json
- Fixed error in bridge/houses/qb.lua
- Fixed an issue with creating spawn points in water
- Added several new functions and features to garage creation
- Replaced /listgarage & /creategarage commands with /garagelist
Full Changelog: v1.3.5...v1.3.8
v1.3.5
What's Changed
- added bridges for radial menu, phone and housing and created functions to retrieve vehicle data from each framework
- moving utils from modules to shared
- added 2 new modules to create spawn points and peds
- added a new feature when creating a garage, namely selecting interactions to access the garage
- added a new feature to create vehicle spawn points
- added some functions to the utility
- delete old garage data
Full Changelog: v1.3.4...v1.3.5
v1.3.4
What's Changed
- client/police_impound: fix job checking & add vehicle preview
- client/creator: fix data not loaded
- server/dbformat: fix ambigous column
- fix setvehicle plate
- Update README.md
- update sql
Full Changelog: v1.3.3...v1.3.4
v1.3.3
What's Changed
- Update rhd_garage.policeimpound.sql
- ridge/qb/server: Fix nil value vehicle data
- update creator.lua
- Update storage.lua
- fix typo Gangcheck
- zone synchronization using the statebag system
- refactor spawn functions: added plate checking
- checking the resource that triggered the event
- rafactor(bridge/qb/server): remove phoneType
- added plate & driver checking
- added entity checking
- update police impound configuration
- added depot price checking for qbcore
- rhd_garage : Update storage.lua by @MahesKanoko999 in #30
Full Changelog: v1.3.2...v1.3.3
v1.3.2
What's Changed
- refactor: vehicle spawn function & context menu by @dellaaaaaa in #22
- Update data storage system by @dellaaaaaa in #23
- fix display body & engine in context menu by @dellaaaaaa in #24
- Added new feature (Swap Garage) by @dellaaaaaa in #25
- Update README.md by @dellaaaaaa in #26
- Added new feature (Transfer Vehicle) by @dellaaaaaa in #27
- separating database formats by @dellaaaaaa in #28
Full Changelog: v1.3.1...v1.3.2
v1.3.1
What's Changed
- Fix: spawn server and client side by @MahesKanoko999 in #21
- Fix: correct the typo
- Update: export to rhd_radialmenu
New Contributors
- @MahesKanoko999 made their first contribution in #21
Full Changelog: v1.3.0...v1.3.1