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A Bevy game template

Template for a Game using the awesome Bevy engine featuring out of the box builds for Windows, Linux, macOS and Web (WASM).

What does this template give you?

  • basic setup with an executable crate on the root level and your game as a Bevy plugin in a library
  • small example game (warning: biased; e.g. split into a lot of plugins and using bevy_kira_audio for sound)
  • workflow for GitHub actions creating releases for Windows, Linux, macOS and Web (WASM) ready for distribution
    • push a tag in the form of v[0-9]+.[0-9]+.[0-9]+* (e.g. v1.1.42) to trigger the flow

How to use this template?

  1. Create a repository based on this template
  2. Look for ToDo to use your own game name everywhere
  3. Update the icons as described below
  4. Start coding 🎉
    • Start the native app: cargo run --features native
    • Start the web build: cargo make serve (requires cargo-make; to install run cargo install cargo-make)

You should keep the credits directory up to date. The release workflow automatically includes the directory in every build.

Updating the icons

  1. Replace build/windows/icon.ico (icon used for windows executable and as favicon for the web-builds)
  2. Replace build/macos/icon_1024x1024.png with a 1024 times 1024 pixel png icon and run (make sure to run the script inside the macos directory) - Warning: sadly this seems to require a mac...

Getting started with Bevy

You should checkout the bevy website for links to resources. I can also recommend the official Discord server as a place to keep up to date with the development and get feedback + help from other Bevy users.

Known issues

  • Audio in web-builds might sound bad in some browsers. See bevy_kira_audio/#9 for more information.


This project is licensed under CC0 1.0 Universal except some content of assets and the Bevy icons in the build directory (see Credits). Go crazy and feel free to show me whatever you build with this (@nikl_me).