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Fixed mirror angle issue, fixes rendering of mirrors #796

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@@ -678,7 +678,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
ViewPos.X = (x1 + r * dx)*2 - x;
ViewPos.Y = (y1 + r * dy)*2 - y;
ViewAngle = pds->src->Delta().Angle() - startang;
ViewAngle = pds->src->Delta().Angle() * 2 - startang;
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