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Commits on May 21, 2013
  1. Added experimental MIDI stuff.

    rhema committed May 21, 2013
Commits on Apr 24, 2013
  1. Practice 2 param sets.

    rhema committed Apr 24, 2013
  2. Add wiimote code to select IP.

    rhema committed Apr 24, 2013
  3. After practice

    federicoburch committed Apr 24, 2013
Commits on Apr 23, 2013
  1. Added better wii expression.

    rhema committed Apr 23, 2013
Commits on Apr 22, 2013
  1. Clustering for optimization.

    rhema committed Apr 22, 2013
Commits on Apr 20, 2013
  1. Added turn-on/off-able clustering of fireballs. Limits number of fire…

    rhema committed Apr 20, 2013
    …balls to about 50, which is faster.
  2. Added shader to replace blend(). Much optimization here! Also, you ca…

    rhema committed Apr 20, 2013
    …n now press S to show stats of FPS and number of fireballs.
Commits on Apr 17, 2013
Commits on Apr 15, 2013
  1. Monday Class End

    federicoburch committed Apr 15, 2013
Commits on Apr 14, 2013
  1. Weight function tested

    sfh888 committed Apr 14, 2013
    use crowdSquares_added instead of corwdSquares
Commits on Apr 13, 2013
  1. Added weight calculations

    sfh888 committed Apr 13, 2013
Commits on Apr 9, 2013
Commits on Apr 8, 2013
Commits on Apr 7, 2013
  1. Added FireDance

    federicoburch committed Apr 7, 2013
  2. llll

    federicoburch committed Apr 7, 2013
  3. The crowd analysis code

    sfh888 committed Apr 7, 2013
    OpenCV is used. Data stored in "density_visualization"
Commits on Mar 4, 2013
  1. bw trees.

    rhema committed Mar 4, 2013
  2. Sketch 2 go for broke.

    rhema committed Mar 4, 2013
  3. Clock textures added

    sfh888 committed Mar 4, 2013
    Now we have rotating clock hands!