Sample code for a talk I gave on implementing gameplay systems using virtual machines
Forked from GET-TUDA-CHOPPA/SpelunkBots
An API that allows for AI bots to be written in the original 2009 version of Spelunky.
Forked from minecraft-dotnet/Substrate
Comprehensive .NET SDK for reading and writing Minecraft worlds and data
Forked from bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.