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Commits on Sep 12, 2011
  1. Merge pull request #19 from alankligman/spacefox-model

    Spacefox model
    Alan Kligman committed Sep 12, 2011
  2. @modeswitch
  3. @modeswitch

    Re-enabled sounds.

    modeswitch committed Sep 12, 2011
  4. @modeswitch

    Fox wasn't being rendered when it's parent is an asteroid. Fixed so t…

    …hat for is parented to the scene instead.
    modeswitch committed Sep 11, 2011
  5. @modeswitch
Commits on Sep 11, 2011
  1. @modeswitch

    1. Added a fox target image.

    2. Added a target to show where the fox is when it spawns. Currently there are two targets displayed, not sure why.
    modeswitch committed Sep 11, 2011
  2. @dmose
  3. @dmose
Commits on Sep 10, 2011
  1. @dmose

    Pulled in loadThreeMesh and the ro.me fox asset from CubicVR, along w…

    …ith scaffold commenting to setup the fox and place him on an asteroid
    dmose committed Sep 10, 2011
  2. @dmose

    Pulled in loadThreeMesh and the ro.me fox asset from CubicVR, along w…

    …ith scaffold commenting to setup the fox and place him on an asteroid
    dmose committed Sep 10, 2011
Commits on Sep 9, 2011
  1. @dmose
  2. Merge pull request #17 from dmose/game-over

    Game over (r=humphd)
    David Humphrey committed Sep 9, 2011
  3. @dmose
  4. @dmose
  5. @secretrobotron

    Merge pull request #18 from secretrobotron/develop

    Impulse for player tether is 10 times as fast.
    
    r=dmose
    secretrobotron committed Sep 8, 2011
  6. @dmose

    Get rid of unnecessary zIndex crud; thanks to Bobby for the much simp…

    …ler idea to use display: none
    dmose committed Sep 8, 2011
  7. @secretrobotron
  8. @dmose

    Get rid of unnecessary zIndex crud; thanks to Bobby for the much simp…

    …ler idea to use display: none
    dmose committed Sep 8, 2011
  9. @dmose

    Merge pull request #16 from secretrobotron/develop

    Added proper mouseWheel mgmt and offset for camera to prevent ridiculous
    dmose committed Sep 8, 2011
  10. @secretrobotron
Commits on Sep 8, 2011
  1. @dmose
  2. @dmose

    Add a comment

    dmose committed Sep 8, 2011
  3. @dmose
  4. @dmose
  5. @secretrobotron
  6. @dmose

    Merge pull request #15 from secretrobotron/develop

    camera uses trackTarget and blasts in at intro.  Nice code removal by depending on new CubicVR goodness in addition to the blast-in at intro.  r=dmose
    dmose committed Sep 8, 2011
  7. @secretrobotron
  8. @secretrobotron

    Updated paladin

    secretrobotron committed Sep 8, 2011
Commits on Sep 7, 2011
  1. @cjcliffe

    Added grappling beam using a series of particles, fixed camera tracki…

    …ng to allow you to position anywhere around player during movement and maintain a fixed distance
    cjcliffe committed Sep 7, 2011
  2. @cjcliffe

    Improved click radius for picking asteroids, added dampening effect t…

    …o stop the player from excessively orbiting objects
    cjcliffe committed Sep 7, 2011
  3. @dmose

    Merge pull request #13 from humphd/develop

    Add jshint + fixed lint errors for rescuefox
    dmose committed Sep 7, 2011
  4. Have check-lint be the main build target.

    David Humphrey committed Sep 7, 2011
  5. Simplify spawnObjs count init from query string.

    David Humphrey committed Sep 7, 2011
  6. Fix lint errors.

    David Humphrey committed Sep 7, 2011
  7. @secretrobotron

    Merge pull request #12 from dmose/score

    Score
    secretrobotron committed Sep 7, 2011
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