Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP

Unity port of LibNoise

branch: master

Merge pull request #4 from attrition/master

Fixed line endings, attrition mentions Unity complains about it
latest commit ab40de7bee
Ricardo J. Méndez authored
Octocat-spinner-32 Generator Fixed RidgedMultifractal naming
Octocat-spinner-32 Operator Fixed line endings
Octocat-spinner-32 Properties Initial commit of Tim Speltz's port
Octocat-spinner-32 COPYING.LESSER.txt Initial commit of Tim Speltz's port
Octocat-spinner-32 COPYING.LESSER.txt.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 COPYING.txt Initial commit of Tim Speltz's port
Octocat-spinner-32 COPYING.txt.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 Generator.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 Gradient.cs Bugfix: Unity colors are in the (0..1) range
Octocat-spinner-32 Gradient.cs.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 ModuleBase.cs Improved error messages on exception to make Gendarme happy
Octocat-spinner-32 ModuleBase.cs.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 Noise2D.cs Cleanup: Changing public const to static readonly
Octocat-spinner-32 Noise2D.cs.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 Operator.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 Properties.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 README.TXT Added link to libnoise.xna
Octocat-spinner-32 README.TXT.meta Initial commit of Tim Speltz's port
Octocat-spinner-32 Utils.cs Initial commit of Tim Speltz's port
Octocat-spinner-32 Utils.cs.meta Initial commit of Tim Speltz's port
README.TXT
Tim Speltz's port of LibNoise to Unity

The original forum thread contains a package with an example scene,
this is just the repository for the library code itself. 

See:

http://libnoise.sourceforge.net/
http://www.big-black-block.com/tools/libnoisexna
http://forum.unity3d.com/threads/68764-LibNoise-Ported-to-Unity
Something went wrong with that request. Please try again.