Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
C#

Fetching latest commit…

Cannot retrieve the latest commit at this time

Failed to load latest commit information.
Behaviors
Editor
Helpers
Behaviors.meta
CHANGELOG.TXT
CHANGELOG.TXT.meta
Editor.meta
Helpers.meta
IPathway.cs
IPathway.cs.meta
License.txt
License.txt.meta
OpenSteerUtility.cs
OpenSteerUtility.cs.meta
PathWay.cs
PathWay.cs.meta
README.TXT
README.TXT.meta
Vector3Pathway.cs
Vector3Pathway.cs.meta

README.TXT

Steering behaviors for Unity, initially based on OpenSteer. Please read 
License.txt before using in your projects.

If you're looking for a specific version, you can look at the project tags:

https://github.com/ricardojmendez/UnitySteer/tree/v2.0.0
https://github.com/ricardojmendez/UnitySteer/tree/v2.1

Assume that any code not on master branch is most definitely not ready for 
prime time.   That goes double for code on the experimental branch, where 
approaches are likely to change from one day to another.

WARNING: Since this version uses Linq for some of its queries, it may not
work on Unity iOS due to Unity's AOT limitations.
Something went wrong with that request. Please try again.