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Unity-State-Machine/Assets/StateMachine/Editor/StateMachineEditor.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
[CustomEditor( typeof( StateMachine ) )] | |
[CanEditMultipleObjects] | |
public class StateMachineEditor : Editor | |
{ | |
private const float buttonWidth = 20f; | |
SerializedProperty firstStateProperty; | |
SerializedProperty statesProperty; | |
void OnEnable() | |
{ | |
firstStateProperty = serializedObject.FindProperty( "firstState" ); | |
statesProperty = serializedObject.FindProperty( "states" ); | |
} | |
public override void OnInspectorGUI() | |
{ | |
serializedObject.Update(); | |
string firstStateName = firstStateProperty.stringValue; | |
int numberOfStates = statesProperty.arraySize; | |
int selectedIndex = 0; | |
string[] stateNames = new string[ numberOfStates + 1 ]; | |
stateNames[ 0 ] = "None"; | |
for( int i = 0; i < numberOfStates; ++i ) | |
{ | |
SerializedProperty stateProperty = statesProperty.GetArrayElementAtIndex( i ); | |
string stateName = stateProperty.FindPropertyRelative( "name" ).stringValue; | |
stateNames[ i + 1 ] = stateName; | |
if( stateName == firstStateName && stateName != "" ) | |
{ | |
selectedIndex = i + 1; | |
} | |
} | |
int newIndex = EditorGUILayout.Popup( "Initial state", selectedIndex, stateNames); | |
if( newIndex != selectedIndex ) | |
{ | |
if( newIndex == 0 ) | |
{ | |
firstStateProperty.stringValue = ""; | |
} | |
else | |
{ | |
firstStateProperty.stringValue = stateNames[ newIndex ]; | |
} | |
} | |
EditorGUILayout.Space(); | |
EditorGUILayout.LabelField( "States:" ); | |
++EditorGUI.indentLevel; | |
float nameWidth = EditorGUIUtility.labelWidth - buttonWidth - 25; | |
EditorGUILayout.BeginHorizontal(); | |
GUILayout.Space( buttonWidth + 3 ); | |
EditorGUILayout.LabelField( "Name", GUILayout.Width( nameWidth + 5 ) ); | |
EditorGUILayout.LabelField( "Components" ); | |
EditorGUILayout.EndHorizontal(); | |
for( int i = 0; i < numberOfStates; ++i ) | |
{ | |
EditorGUILayout.Space(); | |
EditorGUILayout.BeginHorizontal(); | |
bool removeState = GUILayout.Button( "-", GUILayout.Width( buttonWidth ) ); | |
if( removeState ) | |
{ | |
statesProperty.DeleteArrayElementAtIndex( i ); | |
for( int k = i + 1; k < numberOfStates; ++k ) | |
{ | |
statesProperty.MoveArrayElement( k, k - 1 ); | |
} | |
--numberOfStates; | |
statesProperty.arraySize = numberOfStates; | |
--i; | |
continue; | |
} | |
SerializedProperty stateProperty = statesProperty.GetArrayElementAtIndex( i ); | |
string stateName = stateProperty.FindPropertyRelative( "name" ).stringValue; | |
string newStateName = EditorGUILayout.TextField( stateName, GUILayout.Width( nameWidth ) ); | |
if( newStateName != stateName ) | |
{ | |
stateProperty.FindPropertyRelative( "name" ).stringValue = newStateName; | |
if( firstStateProperty.stringValue == stateName && stateName != "" ) | |
{ | |
firstStateProperty.stringValue = newStateName; | |
} | |
} | |
EditorGUILayout.BeginVertical(); | |
SerializedProperty componentsProperty = stateProperty.FindPropertyRelative( ( "components" ) ); | |
int numberOfComponents = componentsProperty.isArray ? componentsProperty.arraySize : 0; | |
for( int j = 0; j < numberOfComponents; ++j ) | |
{ | |
EditorGUILayout.BeginHorizontal(); | |
Object component = componentsProperty.GetArrayElementAtIndex( j ).objectReferenceValue; | |
Object updatedComponent = EditorGUILayout.ObjectField( component, typeof( MonoBehaviour ), true ); | |
if( updatedComponent != component ) | |
{ | |
componentsProperty.GetArrayElementAtIndex( j ).objectReferenceValue = updatedComponent; | |
} | |
bool removeComponent = GUILayout.Button( "-", GUILayout.Width( buttonWidth ) ); | |
if( removeComponent ) | |
{ | |
componentsProperty.DeleteArrayElementAtIndex( j ); | |
for( int k = j + 1; k < numberOfComponents; ++k ) | |
{ | |
componentsProperty.MoveArrayElement( k, k - 1 ); | |
} | |
--numberOfComponents; | |
componentsProperty.arraySize = numberOfComponents; | |
--j; | |
} | |
EditorGUILayout.EndHorizontal(); | |
} | |
if( numberOfComponents == 0 ) | |
{ | |
EditorGUILayout.BeginHorizontal(); | |
Object updatedComponent = EditorGUILayout.ObjectField( null, typeof( MonoBehaviour ), true ); | |
if( updatedComponent != null ) | |
{ | |
numberOfComponents = 1; | |
componentsProperty.arraySize = 1; | |
componentsProperty.GetArrayElementAtIndex( 0 ).objectReferenceValue = updatedComponent; | |
} | |
EditorGUILayout.EndHorizontal(); | |
} | |
if( numberOfComponents > 0 ) | |
{ | |
EditorGUILayout.BeginHorizontal(); | |
EditorGUILayout.Space(); | |
bool addComponent = GUILayout.Button( "+", GUILayout.Width( buttonWidth ) ); | |
if( addComponent ) | |
{ | |
++numberOfComponents; | |
componentsProperty.arraySize = numberOfComponents; | |
componentsProperty.GetArrayElementAtIndex( numberOfComponents - 1 ).objectReferenceValue = null; | |
} | |
EditorGUILayout.EndHorizontal(); | |
} | |
EditorGUILayout.EndVertical(); | |
EditorGUILayout.EndHorizontal(); | |
} | |
EditorGUILayout.Space(); | |
EditorGUILayout.BeginHorizontal(); | |
bool addState = GUILayout.Button( "+", GUILayout.Width( buttonWidth ) ); | |
if( addState ) | |
{ | |
++numberOfStates; | |
statesProperty.arraySize = numberOfStates; | |
SerializedProperty stateProperty = statesProperty.GetArrayElementAtIndex( numberOfStates - 1 ); | |
stateProperty.FindPropertyRelative( "name" ).stringValue = ""; | |
stateProperty.FindPropertyRelative( "components" ).arraySize = 0; | |
} | |
EditorGUILayout.EndHorizontal(); | |
EditorGUILayout.Space(); | |
--EditorGUI.indentLevel; | |
//EditorGUILayout.PropertyField( firstStateProperty ); | |
//EditorGUILayout.PropertyField( statesProperty, true ); | |
serializedObject.ApplyModifiedProperties(); | |
} | |
} |