@richardlord richardlord Richard Lord

  • Various bits of useful Actionscript code that I've released in the past, grouped together in one place.

    ActionScript 42 7 Updated Jan 8, 2012
  • An Actionscript 3 entity system framework for game development

    ActionScript 397 89 Updated Feb 27, 2015
  • An example game built with the Ash framework.

    ActionScript 56 14 Updated May 14, 2013
  • A library of Actionscript 3 classes for 3D Mathematics.

    ActionScript 45 4 Updated Feb 24, 2011
  • Actionscript 3 Particle Engine for Flash and Flex

    ActionScript 267 57 Updated Aug 14, 2013
  • Example particle effects created with the Flint particle engine. The source for Flint is also on GitHub at http://github.com/richardlord/Flint

    ActionScript 28 6 Updated Oct 17, 2011
  • Performance test looking at four linked list architectures for Actionscript 3

    ActionScript 7 3 Updated Oct 25, 2011
  • A library for dynamic creation of Starling display objects from native Flash display objects

    ActionScript 59 5 Updated Aug 29, 2013
  • A simpler, lighter, faster implementation of the Signals messaging pattern from AS3-Signals

    ActionScript 9 1 Updated Apr 28, 2014
  • Simple finite state machine implementation for Unity game engine

    C# Updated Sep 13, 2016
  • The Windows SDK for Facebook allows developers to provide Facebook integration for Windows Apps.

    C++ 76 Updated Sep 8, 2015