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Swift Material Design UIButton
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ZMaterialButton
ZMaterialButton_Objective-C
git Material Design Button Objective-C Jul 26, 2015
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README.md
ZMaterialButton.h
ZMaterialButton.m
ZMaterialButton.swift

README.md

ZMaterialDesignUIButton

Swift and Objective-C Animated Material Design UIButton

This Swift and Objective-C! UIButton was made inspired in Google new Material Design, and this GIF :]


[![ZMaterialButton](http://img.youtube.com/vi/LApnUpnI094/0.jpg)](http://www.youtube.com/watch?v=LApnUpnI094)

**You need to add the ZMaterialButtonDelegate to your Controller:**
class ViewController: UIViewController, ZMaterialButtonDelegate {
}

**To create a Material UIButton init it with frame and set the Zdelegate, a .endPoint (CGPoint) and a .changeToImage (UIImage)**
Swift
```swift let containerView = UIView(frame: CGRect(x: 0, y: 200, width: self.view.frame.size.width, height: self.view.frame.size.height-200)) containerView.clipsToBounds = true self.view.addSubview(containerView)

self.button = ZMaterialButton(frame: CGRect(x: 10, y: 40, width: 100, height: 100)) self.button.setImage(UIImage(named: "play"), forState: UIControlState.Normal) self.button.backgroundColor = UIColor(red:0.05, green:0.69, blue:0.79, alpha:1) self.button.endPoint = CGPoint(x:self.view.center.x-50, y: self.view.center.y-50) self.button.changeToImage = UIImage(named: "pause") self.button.Zdelegate = self containerView.addSubview(self.button)

<h6>Obj-C</h6>
``` obj-c
ZMaterialButton *ZButton = [[ZMaterialButton alloc]initWithFrame:CGRectMake(40, 40, 50, 50)];
    [ZButton setImage:[UIImage imageNamed:@"play"] forState:UIControlStateNormal];
    [ZButton setBackgroundColor:[UIColor redColor]];
    [ZButton setEndAnimationPoint:CGPointMake(self.view.center.x-25, self.view.center.y-25)];
    ZButton.changeToImage = [UIImage imageNamed:@"pause"];
    ZButton.expandBy = 20;
    ZButton.originalParentViewColor = [UIColor whiteColor];
    ZButton.delegate = self;
    
    [self.view addSubview:ZButton];

**Add the delegate function ZMaterialButtonDidExpand() to your controller to know when the button expanded or reduced.**
Swift
```swift func ZMaterialButtonDidExpand(button: ZMaterialButton, expanded: Bool){ if expanded == true { self.testButtonExpanded() UIView.animateWithDuration(0.1, delay: 0, options: .CurveEaseOut, animations: { self.fButton.alpha = 1 self.bButton.alpha = 1 }, completion:nil) } else { self.testButtonReduced() UIView.animateWithDuration(0.2, delay: 0, options: .CurveEaseOut, animations: { self.fButton.alpha = 0 self.bButton.alpha = 0 }, completion:nil) } } ```
Obj-C
```obj-c - (void) ZMaterialButtonDidExpandButton:(ZMaterialButton *)button withSuccces:(BOOL)success{ if (success) { NSLog(@"Expanded"); } else { NSLog(@"Reduced"); } } ```

Hope you like it :]

Follow me on Twitter @richzertuche

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