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Global Outline - Unity (3D/UI/Sprites) full-screen masked outline shader
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README.md

Global Outline

Global Outline - Unity (3D/UI/Sprites) full-screen masked outline shader

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This repository contains scripts and shaders used to add a full-screen outline effect to visual Unity components (Graphic or Renderer).

To use it, add the "OutlineManager.cs" script to the camera that will render the outline effect and call the "AddGameObject" method to add the effect to any GameObject that contains Graphics or Renderers. You can configure the effect size, color, and smoothness on the script properties.

You can also add the "OutlineTests.cs" script to an empty GameObject and fill the "ObjectsToApply" array with the objects you want to apply the effect to.

Known issues:

  • Multiple outline effects aren't possible at the moment

License (BSD License 2.0): Copyright (c) 2019, Ricardo Reis All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • Neither the name of the nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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