Why there are so many fucking MACROs used in OpenGL? Totally no type, and hard to remember, also uneasy to use auto-complete in IDE. Why don't we just wrap them like Apple, say, typedef enum { kTypeType0, kTypeType1} Type, so that we can easily find out what to use ?
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README.md
cocoagl.h

README.md

Cocoa-Style-OpenGL

Why there are so many fucking MACROs used in OpenGL? Totally no type, and hard to remember, also uneasy to use auto-complete in IDE. Why don't we just seal them like Apple, say, typedef enum { kTypeType0, kTypeType1} Type, so that we can easily find out what to use ?