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Added logs and configuration for Project Focus.

Tweaked run.sh to find java.library.path on my Mac 10.6
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bikegriffith committed Feb 11, 2010
1 parent 766db18 commit 149f0517b519ac849f761476e5a1a45af57fe177
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+# This is a sample configuration file for code_swarm
+
+# Frame width
+Width=1920
+
+# Frame height
+Height=1080
+
+# Input file
+InputFile=data/projectfocus_log.xml
+
+# Particle sprite file
+ParticleSpriteFile=src/particle.png
+
+#Font Settings
+Font=Helvetica
+FontSize=15
+BoldFontSize=15
+
+# Project time per frame
+# 1 frame per hour gives a nice, smooth animation
+#MillisecondsPerFrame=21600000
+FramesPerDay=24
+
+# Maximum number of background processes
+# Probably no more than 2 per processor needed.
+# N.B. If you're taking snapshots, increasing this
+# number will noticably increase memory usage.
+MaxThreads=6
+
+# Background in R,G,B
+Background=0,0,0
+
+# Color assignment rules
+# Keep in order, do not skip numbers. Numbers start
+# at 1.
+#
+# Pattern: "Label", "regex", R,G,B, R,G,B
+# Label is optional. If it is omitted, the regex
+# will be used.
+#
+ColorAssign1="UCS",".*app.ucs.*", 119,68,119, 119,68,119
+ColorAssign2="Content",".*col.content.*", 255,20,10, 255,20,10
+ColorAssign3="Tests",".*test_.*\.py", 33,255,47, 33,255,47
+ColorAssign4="Python",".*\.py", 255,255,0, 255,255,0
+ColorAssign5="HTML, CSS",".*\.(pd|html|css)", 0,255,255, 0,255,255
+ColorAssign6="Images",".*\.(jpg|gif|png|jpeg)"", 234,38,255, 234,38,255
+ColorAssign7="Javascript",".*\.js", 136,51,17, 136,51,17
+ColorAssign8="Data Migration",".*trunk.*bedrock.*", 250,110,110, 250,110,130
+ColorAssign9="Quadshot",".*quadshot.*", 238,102,68, 238,102,68
+ColorAssign10="Rendering",".*java.projects.*render.*", 238,68,119, 238,68,119
+
+# Save each frame to an image?
+TakeSnapshots=false
+
+# Where to save each frame
+SnapshotLocation=frames/code_swarm-######.png
+
+# Draw names (combinatory) :
+# Draw sharp names?
+DrawNamesSharp=true
+# And draw a glow around names? (Runs *much* slower)
+DrawNamesHalos=false
+
+# Draw files (combinatory) :
+# Sharp and jelly are pretty ugly. Fuzzy makes it nice and clean.
+DrawFilesSharp=false
+DrawFilesFuzzy=true
+DrawFilesJelly=false
+
+# Show the Legend at start
+ShowLegend=true
+
+# Show the History at start
+ShowHistory=true
+
+# Show the Date at start
+ShowDate=true
+
+# Show edges between authors and files, mostly for debug purpose
+ShowEdges=false
+
+# Turn on Debug counts.
+ShowDebug=false
+
+# Natural distance of files to people
+# ??? in pixels?
+#EdgeLength=25
+EdgeLength=45
+
+# Amount of life to decrement
+# ?????
+EdgeDecrement=-2
+FileDecrement=-1
+PersonDecrement=-1
+
+# Speeds.
+# Optional: NodeSpeed=7.0, If used, FileSpeed and PersonSpeed need not be set.
+# ??? unsure what this means and what min/max values are
+FileSpeed=7.0
+PersonSpeed=2.0
+
+#Masses
+FileMass=2.0
+#PersonMass=10.0
+PersonMass=2.0
+
+# Life of an Edge (in frames)
+EdgeLife=250
+
+# Life of a File (in frames)
+#FileLife=250
+FileLife=250
+
+# Life of a Person (in frames)
+#PersonLife=255
+PersonLife=300
+
+# Highlight percent.
+# This is the amount of time that the person or
+# file will be highlighted.
+HighlightPct=10
+
+## Physics engine selection and configuration
+# Directory physics engine config files reside in.
+PhysicsEngineConfigDir=physics_engine
+# Force calculation algorithms ("PhysicsEngineLegacy", "PhysicsEngineSimple"...) :
+PhysicsEngineSelection=PhysicsEngineOrderly
+
+#Is the input xml sorted by date? It's faster and uses much less memory if it is
+IsInputSorted=true
+
+# OpenGL is experimental. Use at your own risk.
+UseOpenGL=true
+
+# Configure pictures for developers
+ShowUserName=true
+AvatarSize=128
+AvatarFetcher=LocalAvatar
+LocalAvatarDirectory=data/local_avatars/
+LocalAvatarDefaultPic=default.png
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