Skip to content
master
Switch branches/tags
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 

OpenGL Object Wrapper

The OpenGL Object Wrapper implements RAII style resource management for OpenGL resources.

Implemented Wrappers

ToDO

  • Uniform Buffer
  • Shader Storage Buffer
  • Geometry & Compute Shaders

Dependencies

The glow library is built on top of C++17 and builds on top of The OpenGL Extention Wrangler Library and OpenGL Mathematics.

Building

Windows

The easyest way to build glow on Windows is with vcpkg and Visual Studio 2019.

First you need to get glew and glm through vcpkg.

vcpkg install glew:x86-windows glew:x64-windows glm:x86-windows glm:x64-windows

Then you can open glow.sln in Visual Studio 2019 and build the library.

License

Copyright 2016-2019 Sean Farrell <sean.farrell@rioki.org>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

OpenGL Object Wrapper

Resources

Packages

No packages published