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GoldSrc:mirv_fx_viewmodel_lightmap

Dominik Tugend edited this page Jan 17, 2016 · 1 revision

mirv_fx_viewmodel_lightmap 0|1|2

  • Default: 0

Experimental, controls lightmaps on the viewmodel (in-eye weapon).

  • 0 : off (default)
  • 1 : show light maps on viewmodel
  • 2 : fullbright (no light maps) on viewmodel

In order for this feature to work properly you might need to disable detail textures by setting r_detailtextures 0 in console.

See also

(Half-Life 1, Counter-Strike 1.6, ...)

(CS:GO, ...)

(Counter-Strike 2)

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