GoldSrc:mirv_fx_viewmodel_lightmap
Dominik Tugend edited this page Jan 17, 2016
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1 revision
mirv_fx_viewmodel_lightmap 0|1|2
- Default: 0
Experimental, controls lightmaps on the viewmodel (in-eye weapon).
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0 : off (default)
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1 : show light maps on viewmodel
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2 : fullbright (no light maps) on viewmodel
In order for this feature to work properly you might need to disable detail textures by setting r_detailtextures 0 in console.
If you have contributed to the Wiki, you can make an issue in contrib repository in order to be added to or updated in the credits.
A list of things missing is in the Wanted article.
(Half-Life 1, Counter-Strike 1.6, ...)
(CS:GO, ...)
(Counter-Strike 2)