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<!DOCTYPE html>
<body>
<script src="../resources/js-test-pre.js"></script>
<script>
if (window.gamepadController)
{
// start all disconnected
gamepadController.disconnect(0);
gamepadController.disconnect(1);
gamepadController.disconnect(2);
gamepadController.disconnect(3);
shouldBe("navigator.webkitGetGamepads().length", "4");
shouldBeUndefined("navigator.webkitGetGamepads()[0]");
shouldBeUndefined("navigator.webkitGetGamepads()[1]");
shouldBeUndefined("navigator.webkitGetGamepads()[2]");
shouldBeUndefined("navigator.webkitGetGamepads()[3]");
// connect and disconnect
gamepadController.connect(0);
shouldBeNonNull("navigator.webkitGetGamepads()[0]");
gamepadController.disconnect(0);
shouldBeUndefined("navigator.webkitGetGamepads()[0]");
// connect again, and check standard access
gamepadController.connect(0);
gamepadController.setId(0, "MockStick 3000");
gamepadController.setButtonCount(0, 2);
gamepadController.setAxisCount(0, 2);
gamepadController.setButtonData(0, 0, 1);
gamepadController.setButtonData(0, 1, 0);
gamepadController.setAxisData(0, 0, .5);
gamepadController.setAxisData(0, 1, -1.0);
shouldBe("navigator.webkitGetGamepads()[0].id", "'MockStick 3000'");
shouldBe("navigator.webkitGetGamepads()[0].buttons.length", "2");
shouldBe("navigator.webkitGetGamepads()[0].axes.length", "2");
shouldBe("navigator.webkitGetGamepads()[0].buttons[0]", "1.0");
shouldBe("navigator.webkitGetGamepads()[0].buttons[1]", "0.0");
shouldBe("navigator.webkitGetGamepads()[0].axes.length", "2");
shouldBe("navigator.webkitGetGamepads()[0].axes[0]", "0.5");
shouldBe("navigator.webkitGetGamepads()[0].axes[1]", "-1.0");
}
else
{
console.log("FAIL: no gamepadController available.")
}
</script>
<script src="../resources/js-test-post.js"></script>
<p>Typical polling access to gamepads contents.</p>
</body>
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