- Joined on
- exercises 2 A collection of random coding exercises done for skill-building. Everything is CC0, others are encouraged to correct my failings, comment on potential improvements, and learn/copy anything they wan…
- ValyriaTear 2 Open Source J-RPG (Based on the Hero of Allacrost engine)
- wp-react-starter 0
- editabled 0 An HTML5 image editor where you can edit the user interface, and extend it to areas of your drawing. Not currently at the point of being useful. View a live version at:
- hexthing 0 Some experimentation with hex tiling
Repositories contributed to
Contributions in the last year 546 total Feb 12, 2015 – Feb 12, 2016
Longest streak 11 days September 7 – September 17
Current streak 7 days February 5 – February 11
- Pushed 26 commits to frogatto/frogatto Feb 6 – Feb 11
8 Issues reported
- Closed #268 Need to set up a way for attaches to safely restore desired spacing from their parent object upon being re-attached.
- Closed #267 hp_bar_attaches, on flying ants, are correctly attached to the spat-out non-flying ant, but still have a reference to the former flying ant as their parent
- Closed #264 Thrown ammo shots are orphaning hp bars.
- Closed #263 HP Bar attaches have an epic assert when you grab an enemy with one, and spit it out again.
- Closed #130 Better error message on formula.cpp:1245 - output not just the desired type, but also the offending type
- Open #262 work out why effects_attaches detach when parents go inactive so we don't have to be always_active
- Open #261 Need to check all levels for duplicate labels
- Closed #129 spawned_by is pointing at the wrong object, causing an assert