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Whitewater particle scale in viewport does not update when frame is reloaded #339
I'm following the Magical Scene tutorial on YouTube and I'm trying to scale the whitewater foam, bubble etc to fit my scene. Apparently it is only changing the scale of the particles the first time the scale is changed in the viewport.
Only way I've gotten around this is to reload the scene with the bake BEFORE I changed the scale. Once you change the scale and save the scene and reopen it, it's stuck at the new scale in the viewport.
This also appears to be a viewport only issue. I can still do a full offline render and the scale with change correctly even though the viewport doesn't match.
Thank you for reporting this! It looks like this bug is a side effect of changes made during the last version update.
Until this is fixed, there is a workaround to reload the particles and update the viewport particle size: change the Final Whitewater Percent value (or preview whitewater percent if viewport display mode is set to preview) and then reload the frame.