It seems that a Blender rigid body simulation cache is unable to to be baked if there is a FLIP Fluids domain in the scene. Blender only bakes a few frames in the cache and then stops. There are no errors in the system console. After removing the domain, the rigid body simulation bakes without problems.
I suspect that this is a bug in Blender 2.80 since this issue does not affect Blender 2.79. I will need to investigate this further and find out what part of the FLIP Fluids addon scripts is preventing the rigid body simulation from baking so that a bug can be reported to Blender.
Until this issue is fixed, a workaround is to disable the FLIP Fluids domain before baking a rigid body simulation.
Attached is a .blend file that reproduces the issue: issue409.zip
The text was updated successfully, but these errors were encountered:
Update: The bug has been assigned earlier this week, so hopefully this will be fixed soon!
This bug also affects the cloth simulator.
rlguy
changed the title
Rigid body cache does not bake if a FLIP Fluids domain is in the scene
Rigid body cache does not bake if a FLIP Fluids domain is in the scene (Blender Bug)
Jan 31, 2019
The bug reported to the developers has been fixed. I have tested the fix and it looks like baking an rigid body cache alongside a FLIP Fluids simulation is still not possible due to another issue: #403. This issue will cause crashes when trying to bake a rigid body cache.
Blender Version (including hash): Blender 2.80 (e5e885d0ecb9)
FLIP Fluids Version: 9.0.5.2 (Experimental)
Operating System: Windows 10
CPU: Intel Core i7-7700 @ 3.60GHz
GFX: GTX 1070 8GB
RAM: 32GB
It seems that a Blender rigid body simulation cache is unable to to be baked if there is a FLIP Fluids domain in the scene. Blender only bakes a few frames in the cache and then stops. There are no errors in the system console. After removing the domain, the rigid body simulation bakes without problems.
I suspect that this is a bug in Blender 2.80 since this issue does not affect Blender 2.79. I will need to investigate this further and find out what part of the FLIP Fluids addon scripts is preventing the rigid body simulation from baking so that a bug can be reported to Blender.
Until this issue is fixed, a workaround is to disable the FLIP Fluids domain before baking a rigid body simulation.
Attached is a .blend file that reproduces the issue:
issue409.zip
The text was updated successfully, but these errors were encountered: