Example Scene Descriptions

Ryan Guy edited this page Nov 22, 2018 · 2 revisions

On this page you will find details about the example scenes included with the FLIP Fluids addon. You may download the example scenes from the FLIP Fluids Blender Market page after purchasing the addon. Some scenes include full render setups including textures. Minimal versions of the scenes without textures are also available for download.

Test Case Examples

The following four example scenes were used during the beta to test performance and features on users' systems. These scenes were created during early development of the simulator and some became popular posts on the Reddit /r/Simulated subreddit.

cascading_water_feature.blend

A basic fluid simulation scene. Water cascades over a series of obstacles before flooding the base of the water feature.

Resolution 100 200 300 400
Bake Time 8m 52m 3h59m 10h24m
Mesh Size 2.0 GB 6.3 GB 15.8 GB 26.6 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (711 frames @ 60fps)

fluid_in_an_invisible_box.blend

An invisible box tumbles over pillar supports while an inflow fills it with water. This simulation features fluid interaction with an animated rigid body obstacle and showcases the whitewater feature.

Resolution 100 200 300 400
Bake Time 9m 47m 3h02m 7h32m
Mesh Size 1.2 GB 5.5 GB 14.5 GB 31.4 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (901 frames @ 60fps)

viscous_net.blend

A sticky grid drapes over a set of floating orbs. The orbs drop to the ground and the viscous net suddenly turns inviscid. This simulation features high quality mesh generation and showcases high viscosity buckling effects.

Resolution 65 100 150 200
Bake Time 18m 48m 2h31m 5h44m
Mesh Size 5.4 GB 11.6 GB 25.2 GB 45.0 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (901 frames @ 60fps)

lighthouse.blend

A massive wave splashes against a lighthouse. This scene will stress test the simulator. At the highest resolution, over 48 million fluid particles and 12 million whitewater particles will be simulated.

Resolution 125 250 375 500
Bake Time 21m 2h29m 9h05m 27h02m
Mesh Size 9.4 GB 42.3 GB 68.8 GB 104.3 GB
Intel Core i7-7700 @ 3.60GHz CPU
GTX 1070 8GB GPU

Example Render (501 frames @ 25fps)

Surface Tension Examples

The following five scenes showcase the FLIP Fluids surface tension solver, first introduced in version 1.0.5 and in experimental builds.

daredevil_dripping_wax_effect.blend

This example .blend file will recreate a similar effect as seen in the first shot of the Daredevil television show intro.

Estimated bake time: 6h20m run on an Intel i7-7700 @ 3.60GHz CPU at a resolution of 350.

Example Render

strawberry_splash.blend

This example .blend file will recreate the strawberry splash effect in the forground of the example render.

Estimated bake time: 1h30m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 320.

Example Render

surface_tension_zero_gravity_splash.blend

This example .blend file will recreate the surface tension splash effect in the forground of the example render.

Estimated bake time: 1h50m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 400.

Example Render

surface_tension_pour.blend

This example .blend file will recreate the pouring effect with dripping strands as seen in the example render.

Estimated bake time: 3h00m on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 350.

Example Render

zero_gravity_blobs.blend

This example .blend file will recreate the high surface tension zero gravity effect as seen in the example render.

Estimated bake time: 11h30m run on an Intel i7-7700 @ 3.60GHz CPU at a final resolution of 180.

Example Render

Miscellaneous Examples

my_first_simulation.blend

The simple scene used in the Creating Your First FLIP Fluids Simulation guide. An inflow emits fluid towards an obstacle.
Clone this wiki locally
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.
Press h to open a hovercard with more details.